Jump to content


Photo

Skyrim Remake


  • Please log in to reply
11 replies to this topic

#1 Shaded Wolf

Shaded Wolf

    GMC Member

  • GMC Member
  • 46 posts

Posted 22 March 2012 - 12:44 AM

HEy everybody! I'm looking for people who are interested in creating a Skyrim remake as a platformer. If you think this is a good idea please comment. I have some sprites made right now and I'd love some help creating more and if any programmers are interested please pm me.

Posted Image
  • 0

#2 theepicgeno

theepicgeno

    We Are Epic

  • GMC Member
  • 520 posts
  • Version:GM8.1

Posted 22 March 2012 - 01:00 AM

What idea do you have? We know you want to create Skyrim 2d, but what are your ideas to do so?
  • 0

#3 D8MIEN

D8MIEN

    GMC Member

  • New Member
  • 217 posts

Posted 22 March 2012 - 06:09 AM

I think while you're young on this project you should consider isometric viewpoint(like to Diablo and Diablo2), giving the player a more open feel, like TES always has. Sprites will be alot harder to do though. If those sprites are yours they look pretty good, you might be able to do it. I know I couldn't lol.

I Don't know though, maybe the platformer would be pretty cool.
  • 0

#4 greep

greep

    Menaces with Spikes

  • GMC Member
  • 2295 posts
  • Version:GM7

Posted 22 March 2012 - 06:11 AM

Well if you're interested in starting a team, make a thread in team requests or whatever it's called, and put a link to it in your sig.

I personally am I bit dubious about the worth of redoing skyrim a a platformer, though. Bethesda games have horrid combat, they're more about exploration. That's more top-down turf.
  • 0

#5 Shaded Wolf

Shaded Wolf

    GMC Member

  • GMC Member
  • 46 posts

Posted 22 March 2012 - 06:55 AM

Well it's not necessarily a Skyrim remake, it's more of a copy cat with a new story line and tweaks to certain areas of the game.
  • 0

#6 ND4SPD

ND4SPD

    GMC Member

  • GMC Member
  • 2167 posts

Posted 22 March 2012 - 10:34 AM

Then don't talk about it as a remake. I wouldn't count that as a positive selling point. Sell the originality in your game, not your ability to steal from popular titles.
  • 0

#7 Yal

Yal

    Gun Princess

  • Global Moderators
  • 5813 posts
  • Version:GM8.1

Posted 22 March 2012 - 02:30 PM

You're a quite good tiler! You didn't showcase any character sprites though.

You might get somewhere with the game, but I'd encourage you to make your own game instead of making a Skyrim remake - what you've proposed this far is so far from the original game that I'd assume most fans would dub your game a "bad remake", even if it's actually a good game.

Suggestion: you could make either a Metroidvania game; that is, an exploration-based platform action/platform shooter game with RPG elements. You could also make a Valkyrie Profile: Silimera style game, that features normal RPG battles (turn-based or action) but have a platform world instead of a top-down world. Silimera had this gimmick with special crystals that could be shot to enemies outside of battle, freezing them temporarily so that you could use them as pushable blocks/makeshift platforms. You could expand such an arsenal with other crystals that could make an enemy bouncy, make the enemy fight on your side, give the enemy status problems and debuffs before you engage it, reverse its gravity, etc..., these abilities could be unlocked as you progress trough the game to give you access to new ares.


But; I'm pretty sure it'd be easier to make a platform action/platform shooter game. You could have a system with a party of 2-3 characters that follows you around (I've made a topic with such code in somewhere, "Flawless platform ally") and on the press of a button you can change character; one character could be a melee type with swords, another one an archer, and finally a mage. Or you could have a FF1 system where you can decide the classes of all the characters before the game starts to set up a party of your choice, or another system where you create or enroll the characters of your choice as the game progresses (and can have at most 3 characters in the party at any given time, even if you have access to more characters you have to choose max 3).

I can figure it can be a little hard coming up with a good game plot out of the blue, do you want me to roll a few suggestions by you?

Also, check out these pages for some inspiration:
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGrandListOfConsoleRolePlayingGameCliches
http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality

Edited by Yal, 22 March 2012 - 02:46 PM.

  • 0

#8 Shaded Wolf

Shaded Wolf

    GMC Member

  • GMC Member
  • 46 posts

Posted 22 March 2012 - 08:54 PM

I'd love to hear your ideas!
  • 0

#9 Yal

Yal

    Gun Princess

  • Global Moderators
  • 5813 posts
  • Version:GM8.1

Posted 23 March 2012 - 09:17 AM

Okay, I'll try to whip something up. Let's see... you like that Gritty Fantasy genre more than 16-bit High Fantasy, right? That might be a problem since it's the other way round for me, but I'll try...


50 years ago, there was a great war between the black magic desert tribes in the North and the dwarves in the frozen lands of the East. This was mainly because of the queens in the two kingdoms, twin sisters that hated each other, finally tried to annihilate each other. Even though they were technically twin sisters, they were as different as night and day. The queen of the desert kingdom, Ashù, had black hair, loved snakes, and typically wore clothes made out of reptile scales. She had a voice, a presence, that simply made you listen to her. Some would call it fear, some respect.

Her sister, the queen of the frozen lands to the north, Ihillé, had white hair, mostly wore fur clothes, and loved bears. She wouldn't express her strong presence with her voice; she would use her piercing stare. It is said that the court vassals in her castle wore special hoods to not accidentally look into her eyes.

The great war lasted three years, and it ended in a large battle in a great field called Iamato, so big it would take three days to walk across. Apparently, one of the queens summoned a dragon when she was on the verge of losing, but the dragon ended up killing both of the queens in the progress, together with large parts of both armies. None of the survivors saw what really happened.

The survivors, many of which were lower officers or priests, agreed to ceasefire once the deaths of both queens had been confirmed. None of them had any children who could inherit the thrones, and so the two large kingdoms fell into anarchy and chaos over the course of these 50 years.

A town was constructed where that fatal last battle had taken place, and it was named Iamataemmìn, meaning "Memory Of Iamato". A large temple was erected in the middle of the town, right where the dragon had struck, and it was raised in the honor of the dragon since the survivors believed that the dragon was an incarnation of God, expressing his anger over the two sisters' reign of hate. A colorful gemstone shaped like a tear had been in the middle of the destruction, oddly enough unharmed by the fire and explosions, and it was dubbed subsequently dubbed "God's Tear". The remains of the two queens and the holy Tear was sealed inside the temple catacombs and the story eventually became a legend.


Now, 50 years later.
An unknown force attacks from the West, and the animals are turned into vile monsters, friends turn into enemies, and the rivers are colored red with blood. Iamatammìn is under siege, and it seems like there's no hope. The people has taken cover in the temple, prepared to desperately pray until they're killed within it. But suddenly, a big crack appears in the seal to the catacombs; the entire seal turns to dust before the eyes of the shocked people. When the dust settles, a lone young girl stands in the middle of the passage.

Her hair is gray.

Edited by Yal, 23 March 2012 - 09:19 AM.

  • 0

#10 Shaded Wolf

Shaded Wolf

    GMC Member

  • GMC Member
  • 46 posts

Posted 23 March 2012 - 10:35 AM

Love it. Can I use that? I'll have to make a few changes and finish the story, but honestly it's great.
  • 0

#11 Yal

Yal

    Gun Princess

  • Global Moderators
  • 5813 posts
  • Version:GM8.1

Posted 23 March 2012 - 12:01 PM

Yeah, of course you can use it! I made it just for you ;)


A few ideas I had about how it should continue (had to run, so I didn't have time to mention them):

- The gray-haired girl (who should wear noble clothing and stuff) is somehow related to the two dead queens. Maybe she's the daugther of one of them, or *new idea*, even better: she's actually the third sister of their family, and she somehow got locked away, maybe because there was a prophecy and someone needed to be sealed away for 100 years. Or perhaps she just got sealed away because her sisters was jealous; the propecy was that the gray-haired sister would kill her two sisters and become the supreme ruler, and to prevent that the two other sisters sealed her away in the gem that would be known as the "God's Tear". One question here is "Why didn't they just kill her?". Perhaps the gray-haired sister was born immortal so that she'd be impossible to kill and live forever. I'm pretty sure you could make such a character (and all the moral dilemmas she'd face) really interesting.

Obviously, if she was sealed in that gemstone but still sentient in some degree, it'd make sense that she just bided her time, being able to do such an attack at any time but just waited til the right moment when both her sisters was close enough so she could kill them both. (If they realized Gray could pull off devastating magic, they'd likely stop keeping their sealed sister close to safekeep/keep her locked in and non-released and instead hide her somewhere far far away where she wouldn't be able to harm them)


- As for how the playable part of the game should begin, I assume you're going to let the player choose name and class on his own so that in practice you're playing as a background story-less character that's basically you. If you do this, the best idea would be to let the player be one of the survivors in the temple.
- The gray-haired girl would lead all the survivors out via the catacombs; they'd have a secret (sealed) exit somewhere outside Iamataemmìn. Somewhere fairly soon during the walking, the enemy bursts into the catacombs after having gotten into the city, and the survivors panic and get separated. The player would end up falling down into some sort of low pit (but too deep to just walk/jump out of) together with two other townspeople, and here's where the gameplay starts with the tutorial dungeon. One of the two "first party member" characters should point out something about the gray-haired girl seeming important and that you should try to find her before the enemies do.

- The enemies are likely attacking because they want the "God's Tear" gem. Of course, they could really be after the gray-haired girl (that'd be a good plot twist, when some important enemy reveals her real properties and why she's so important). There should likely be some sort of Darth Vader-style top dog bad guy behind them, but I'll leave that up to you. One idea would be that the bad guy is actually the twins' fourth sister... or maybe each of the twins sealed a part of theirself into a crystal, and now when both sisters have died their sealed parts somehow managed to unseal themselves.



Anyway, note that this idea is quite free, you could weave any sort of continuation and end (including multiple endings) to this plot and also any sort of world.


Also, note that with Ashù and Ihillé, I was referring to the name of the queens, not the name of the kingdoms. When making up names, remember to try to keep them consistent with the area (a desert kingdom would use wide, soft sounds while a frozen land should use short, sharp sounds more. Elves/good-guys-races typically use soft sounds and longer words while Goblins/Orcs/bad-guys-races use hard sounds and shorter words). Details is what'll make your world come alive! So it's quite good to try to come up with as much trivia as possible for everything you make (worlds, towns, people), even if you don't think you're gonna use it in the game it helps designing the world if you know more about it.

Edited by Yal, 23 March 2012 - 12:05 PM.

  • 0

#12 Shaded Wolf

Shaded Wolf

    GMC Member

  • GMC Member
  • 46 posts

Posted 24 March 2012 - 12:41 AM

I'm using this:


The gray-haired girl (who should wear noble clothing and stuff) is somehow related to the two
dead queens. She's actually the third sister of their family, and she somehow got locked away,
maybe because there was a prophecy.
She got sealed away because her sisters was jealous; the propecy was that the gray-haired sister
would kill her two sisters and become the supreme ruler, and to prevent that the two other
sisters sealed her away in the gem that would be known as the "God's Tear".
One question here is "Why didn't they just kill her?".
Perhaps the gray-haired sister was born immortal so that she'd be impossible to kill and live
forever. I'm pretty sure you could make such a character (and all the moral dilemmas she'd face).

As for how the playable part of the game should begin, I assume you're going to let the player
choose name and class on his own so that in practice you're playing as a background story-less
character that's basically you. If you do this, the best idea would be to let the player be one
of the survivors in the temple.
The gray-haired girl would lead all the survivors out via the catacombs; they'd have a secret
(sealed) exit somewhere outside Iamataemmėn. Somewhere fairly soon during the walking, the enemy
bursts into the catacombs after having gotten into the city, and the survivors panic and get
separated. The player would end up falling down into some sort of low pit (but too deep to just
walk/jump out of) together with two other townspeople, and here's where the gameplay starts with
the tutorial dungeon. One of the two "first party member" characters should point out something
about the gray-haired girl seeming important and that you should try to find her before the
enemies do.

The enemies are likely attacking because they want the "God's Tear" gem. Of course, they could
really be after the gray-haired girl (that'd be a good plot twist, when some important enemy
reveals her real properties and why she's so important). The bad guy is
actually the twins' fourth sister... each of the twins sealed a part of theirself into
a crystal, and now when both sisters have died their sealed parts somehow managed to unseal
themselves.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users