Edited by TheOctagonTheory, 22 March 2012 - 12:10 AM.
'direction' is broken
#1
Posted 22 March 2012 - 12:09 AM
#2
Posted 22 March 2012 - 12:11 AM
#3
Posted 22 March 2012 - 08:06 AM
Some people...
Don't double-post threads.
Edited by TheOctagonTheory, 22 March 2012 - 08:10 AM.
#4
Posted 22 March 2012 - 08:49 AM
#5
Posted 22 March 2012 - 09:34 AM
#6
Posted 22 March 2012 - 10:11 AM
What have you done to test this? I've just checked it out and it seems to work fine, so please post the code you used and the target device you tested for...
#7
Posted 22 March 2012 - 11:48 AM
#8
Posted 22 March 2012 - 01:20 PM
I reported one of your threads because you broke a rule. Notice how one is missing? I gave you valuable help, because hell, some people have had all their threads closed for doing what you did. No need for that kind of attitude.Thanks for you valuable and friendly help!
Some people...
Don't double-post threads.
#9
Posted 22 March 2012 - 02:23 PM
#10
Posted 22 March 2012 - 09:18 PM
post #9 could work for you if in the end step or draw.
#11
Posted 22 March 2012 - 09:24 PM
I reported one of your threads because you broke a rule. Notice how one is missing? I gave you valuable help, because hell, some people have had all their threads closed for doing what you did. No need for that kind of attitude.
Thanks for you valuable and friendly help!
Some people...
Don't double-post threads.
Edited by TheOctagonTheory, 22 March 2012 - 09:26 PM.
#12
Posted 22 March 2012 - 09:28 PM
As a *noob* (no offense) you aren't really in the place to argue. Just be polite, follow the rules, and you should get what you want. Don't try challenging the moderators.
#13
Posted 22 March 2012 - 09:32 PM
Your sarcasm creates the attitude, along with your insult towards me thereafter. I didn't even write anything mean, like damn.
#14
Posted 22 March 2012 - 09:33 PM
Listen, I answered your post... #10...
Let it be.
[edit] BTW, I suggest you re-read what BR wrote with a clear head. because he did not cause anything to alarm anyone, and he certainly did not say what you quoted him saying later on.
#15
Posted 22 March 2012 - 10:10 PM
"Don't double-post threads."
he could have instead used:
"I removed one of your threads because it is against the forum rules. Please don't double-post in the future."
Anyway. I WON'T double-post again. And thanks to those of you who did try to help me.
Back to the original subject of this thread...
If no speed equals no direction then when using the 'Move Free' action, why is there a place to enter a value for both direction and speed?
ANd if direction can only return zero if the corresponding object isn't moving, what does this do?
direction = direction + 10;
a = direction;
Shouldn't 'a' hold a value that is other than zero?
aversion to authority....
Listen, I answered your post... #10...
Let it be.
[edit] BTW, I suggest you re-read what BR wrote with a clear head. because he did not cause anything to alarm anyone, and he certainly did not say what you quoted him saying later on.
#16
Posted 22 March 2012 - 10:14 PM
#17
Posted 22 March 2012 - 10:49 PM
Is there a way to set/change/get the rotation of an instance of an object?
No speed doesn't mean no direction. It means that the direction is only set when the speed is >0
#18
Posted 23 March 2012 - 12:15 AM
Now, if youŽd care to go back and read what I said, we could possibly sort this out a hell of a lot quicker...
#19
Posted 23 March 2012 - 01:06 AM
Here is the project file from the chapter 3 of the Game Maker Apprentice book.
It can be imported and run in GM HTML5. It won't run in GM Studio v1.0.114. Use the right/left arrow keys to rotate the rocket. The rocket can be rotated completely counter-clockwise using the left arrow key, but it can only be rotated clockwise to the zero direction (east) using the right arrow key. The rocket will not rotate clockwise past that position. I believe it's due to the Move action: (direction: direction - 10) not being able to represent a proper value when 10 is subtracted from 0.
Thanks
Ho hum...funny how you focus on a comment buy one of the members WHO ISN'T A MODERATOR yet you completely ignore the post by one of the Administrators who also happens to work at YoYo Games.
Now, if youŽd care to go back and read what I said, we could possibly sort this out a hell of a lot quicker...
#20
Posted 23 March 2012 - 01:54 AM
replace the d&d with a code box d&d and use this code
image_index = direction/5;
it looks like the change sprite d&d have become a little less smart. it does not interpret the code for values (or does so badly)... Where as the windows version do interpret code.
I suspect this d&d is not the only victim of the short coming
It's in the hands of yoyo now. Nocturne?
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