Gamemaker 6 => 8.1
Posted 20 March 2012 - 05:08 PM
When button right is pressed, then in each frame, the object should jump by +1 horizontally.
In the version 6, when I pressed and hold the button right, it moved immediately, however in 8.1 when I press and hold the button, it moves only by 1 pixel imediately, then waits for about 1 second, and then keeps on moving.
This bug happens only if I open a version 6 file in gamemaker 8.1. It doesnt happen, when I create a new game and create the same code in gamemaker 8.1.
What can I do to fix this. Are there maybe any settings that I can change to fix this?
Posted 21 March 2012 - 08:07 PM
Sounds very odd. Once I get your code, I'll try to have a test around, but otherwise, I can only suggest to try messing around with saving, maybe export game resources, then import them into a new GM project, and see if the bug still is there, etc.
Edit: Absolutely sure it's nothing to do with the sprite/collision mask?
Edited by Desert Dog, 21 March 2012 - 08:08 PM.
HexDogs Bugz Burn! Captain George Golfing Block Memory
Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave
Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!
Posted 29 March 2012 - 02:45 AM
Edited by mrpeanut188, 29 March 2012 - 02:46 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users