It isn't an MMO of any sort, but users will be able to host private servers with up to 15 or so players. I've noticed that when I have the 1000 or so objects needed to run the game (terrain entities, creatures, etc) in game-maker, the fps averages out at around 28. I haven't actually made any games in java, but have the skills now to make games on the platform. I also want to be able to run my game in a web broswer.
So my question to you is ...
How does java compare to GM in terms of drawing many images to the screen, and handling thousands of entities in existence?
How are the java multiplayer/network/socket packages? Will a game scripted in java run any faster (over the network) than a game made in GM?
How does java's handling of 3D games compare to game-maker's handling of 3D games? (I think I might implement some 3d elements to the game as well)
Edited by Israphel, 20 March 2012 - 02:40 AM.