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'Techgen' - a texture and map generator


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#1 Zesterer

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Posted 19 March 2012 - 03:35 PM

The Random Texture Generator



Hi,

This is a piece of software I made almost be accident while mucking around with the diamond-square algorithm. It will generate very nice 128*128 map or texture for your game or any other graphics project you need them for. It is very easy to use - just define a formula for the computer to generate the texture from! You can also change texture colors! This is the free version of a piece of software I plan to release soon for generating terrain, textures, and various other graphical pieces.

Remember to press F1 for help and controls!

Download Now!
(Approx 2.22 MB)

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Some suggested formulas;
Spoiler


Thanks to;
theSnidr for his excellent and well written generation tutorial.

Thanks,

Zesterer

Edited by Zesterer, 22 March 2012 - 05:47 PM.

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#2 Zesterer

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Posted 21 March 2012 - 05:29 PM

Bump.

What? 80 views and not one comment? Is it really that bad or boring?

:(
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#3 Zesterer

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Posted 25 March 2012 - 12:13 AM

Hmm. Still no comments... 150 views now... Did I really fail that badly? ;(
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#4 Jasher

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Posted 26 March 2012 - 04:29 PM

It's nice and all but it's not very user friendly.

I can generate my own texture maps easily with programs like gimp and blender.
Only advanced users could take advantage of this and the advanced ones most certainly use other programs.

For constructive criticisms sake, I suggest you make it way more user friendly. Make it so people don't have to know code to generate maps. make some sliders and such and premade codes like they do in gimp and blender.

You will need to compete with those programs in order to make this viable.
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#5 Zesterer

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Posted 26 March 2012 - 05:43 PM

Hmm.

Good points. Maybe I have aimed this at a market that simply doesn't exist?
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#6 Jasher

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Posted 27 March 2012 - 11:05 PM

Hmm.

Good points. Maybe I have aimed this at a market that simply doesn't exist?

Well there is a market it's just that the market has already been taken in this case.
It's like trying to re invent the wheel.

Edited by Jasher, 27 March 2012 - 11:06 PM.

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#7 Micman27

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Posted 07 May 2012 - 04:11 AM

I find this fun to mess around with. Adding random() to suggested formulas can be quite intresting. Such as,

random((sqrt(power(abs(x1-128),2)+power(abs(y1-128),2)) mod 16)/16)
- Like you said, it creates a sonic boom from the middle. But with a random() function, it makes it look old.

random(x1/256)
- This creates a gradient that isn't so smooth and the second color isn't really visible, but it looks cool.

random(x1/128)
- This is the same as last time, except the second color is much more visible.

random(n1/128)+random(n3/128)
- Completely the first color.

I'll add more recipes later.

Edited by Micman27, 07 May 2012 - 04:23 AM.

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#8 Zesterer

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Posted 10 May 2012 - 02:56 PM

Hey, thanks! I deliberately designed the software so that you could fiddle around with it and program it to create the textures that you want. I have learnt a lot about randomness and procedural since making this. As of yet, this project is discontinued, but if I get enough attention, I may be persuaded to restart its production, add more features, more effects, options etc. or maybe even re-write it in a different programming language.

Thanks,

Zesterer

Edited by Zesterer, 10 May 2012 - 02:56 PM.

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