//Game Controller Main
//Menu Key
if keyboard_check(81)
{
if global.Paused = false
{
global.Paused = true
}
if global.Paused = true
{
global.Paused = false
}
Menu(global.Paused)
}The Menu() script will have my entire pause menu script, but it wont do anything if the global.Paused variable is false.
For some reason, that variable never changes from false...
no other objects or scripts reference that variable except for this controller, and the menu script.
When i run the game in debug mode, the variable stays at 0
shouldn't it be false?
im just frustrated.... :/











