Accessing Android Virtual Keyboard
#21
Posted 16 February 2013 - 01:48 PM
Russell
#22
Posted 19 February 2013 - 09:59 AM
#23
Posted 19 February 2013 - 10:46 AM
Russell
#24
Posted 20 February 2013 - 10:17 PM
In my case I'm building a series of HTML5 learning programs. My client is expecting full virtual keyboard support on tablets.
This thread is nearly a year old. What's the status of this very important feature implementation? What's the best alternative at this point?
#25
Posted 20 February 2013 - 10:32 PM
I hate to jump on the bandwagon here, but I desperately need this as well.
In my case I'm building a series of HTML5 learning programs. My client is expecting full virtual keyboard support on tablets.
This thread is nearly a year old. What's the status of this very important feature implementation? What's the best alternative at this point?
No this is not something that we are going to do - use get_string_async() for this.
Russell
Russell gave the status in his post, I'm afraid. if you require an onscreen keyboard, you can always just code one yourself, it's not too complicated....
#26
Posted 20 February 2013 - 10:36 PM
Russell gave the status in his post, I'm afraid. if you require an onscreen keyboard, you can always just code one yourself, it's not too complicated....
We have a good one in the tutorials
#27
Posted 22 February 2013 - 04:43 AM
I'm in the process of converting a Flash movie to HTML5 using GMS. Everything is going smoothly except for the inability to include inline text area type fields. I know it's possible to roll my own custom field, but these will not invoke a native OS virtual keyboard.
I've been reading many threads on the subject, but there doesn't seem to be a definitive solution.
GMS implementation of HTML5 is great in so many ways, but I believe this issue is the major thing that's preventing it from being amazingly awesome.
Please, somebody biatch-slap me if there's a solution out there that's eluded me.
Edited by jhanley, 22 February 2013 - 04:45 AM.
#28
Posted 22 February 2013 - 05:04 AM
post above yours.Please, somebody biatch-slap me if there's a solution out there that's eluded me.
#29
Posted 24 February 2013 - 10:05 PM
And if you scroll down on that page, there are a few other examples made by other people too.
#30
Posted 03 April 2013 - 04:18 AM
I came upon this topic while looking for a solution to the keyboard problem. I'm on an ASUS Transformer tablet, the arrow keys work on games, but the space bar doesn't work for jump, etc. If I have a physical keyboard (not that unusual with Android anymore, with tablets and Bluetooth keyboards), then I should be able to detect keypresses cross platform.
#31
Posted 03 April 2013 - 04:33 AM
I came upon this topic while looking for a solution to the keyboard problem. I'm on an ASUS Transformer tablet, the arrow keys work on games, but the space bar doesn't work for jump, etc. If I have a physical keyboard (not that unusual with Android anymore, with tablets and Bluetooth keyboards), then I should be able to detect keypresses cross platform.
This doesn't really have anything to do with accessing the virtual keyboard, but I agree that it is a problem. One which YoYo doesn't seem eager to fix.
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