Hehehe, that makes it behave more like Angry Birds yes. However there were a couple bugs I encountered by playing around with it. For one the checking after all birds are defeated was glitchy sometimes and had to launch my last bird to register them and secondly the bird should remain a little on screen after impact until it comes to a halt. I suppose all those can be fixed by tweaking the engine a little.
On HTML5 I did not have good performance along with some slight cracks between tiles and the HUD glitching a little, enabling WebGL seems it results into a crash for now. On my Android device it performed kinda laggy, but it is to be expected since the original Angry Birds has kind of slowdown somewhat, and finally Windows performed great. Still an impressive testcase especially towards the cross-platform part.
p.s. What is the meaning of the "666" points popping up? Kitties from the depths of hell? xD
Edited by alexandervrs, 20 March 2012 - 01:28 AM.