re: Angry Cats?
#1
Posted 16 March 2012 - 11:49 PM
Awesome funny!
Any way we could get a look at the source code for a room of that? I'd love to take a look at how the different functions, physics, rolling, etc work in Studio and seems like it would be a great learning tool - not just for me but for others as well!
--Eric
#2
Posted 17 March 2012 - 12:17 AM
This would probably satisfy everyone until some official documentation is done.
#4
Posted 17 March 2012 - 12:30 AM
Well..thanks. Haha. Already very helpful, even though it isn't commented much.
#5
Posted 17 March 2012 - 12:42 AM
Thank you!!
Edited by WWAZman, 17 March 2012 - 12:42 AM.
#6
Posted 17 March 2012 - 12:57 AM
#7
Posted 17 March 2012 - 01:04 AM
#8
Posted 17 March 2012 - 01:33 AM
#9
Posted 17 March 2012 - 01:35 AM
Start Studio -> Import GM8.1 -> On the window to select the file, use the drop down box to change to HTML5 -> Select .gmz fileHow do you guys actually open a compressed game maker studio file?
#10
Posted 17 March 2012 - 03:50 AM
this is a (couple?) honest actual questions....
I have two droid devices I am now testing on (I dug my original Droid out of the box in the car) .. my original Droid and my Samsung Galaxy S Vibrant.. On the Vibrant, I have some fairly serious slowdown AFTER I release the cats from the sling.. not too bad but it's noticeable.
On the original Droid (Motorola) there is SIGNIFICANT slowdown.. a note on this droid - it's not even activated, it's been wiped, and has no marketplace access (no acct) so it is CLEAN and nothing else is on it that could possibly be interfering.
Just curious - is there SUPPOSED to be a slowdown effect after the cats hit their initial targets, or is it my phones, or can I simply adjust the speed of the game?
Edited by WWAZman, 17 March 2012 - 03:51 AM.
#11
Posted 17 March 2012 - 04:12 AM
#12
Posted 17 March 2012 - 06:16 AM
As for the original Droid, its half the power of the Vibrant. It only has a 550 MHz Processor and 256MB of RAM vs the Vibrants GHz Processor and 512MB of RAM, so it makes sense it would struggle noticeably more.
On Sammy devices I find that TouchWiz is usually the source of performance issues.
#13
Posted 17 March 2012 - 10:02 AM
This is NOT a complaint,
this is a (couple?) honest actual questions....
my original Droid and my Samsung Galaxy S Vibrant.. On the Vibrant, I have some fairly serious slowdown AFTER I release the cats from the sling
On the original Droid (Motorola) there is SIGNIFICANT slowdown
Just curious - is there SUPPOSED to be a slowdown effect after the cats hit their initial targets, or is it my phones, or can I simply adjust the speed of the game?
Yo are not the only one...
I experience very significant slowdowns in pretty much every game that I export for HTML5 and play in the browser (Firefox, Chrome). It is practically unplayable. Since I use Win7, 3,2 GHz Dual Core processor, 2 GB RAM, GT 440 graphics card, its obvious that the problem is not hardware but the software. I dont know why this happens but it makes my experience with Game Maker pretty hard and practically unusable in most cases. I was not surprised when I saw that this Angry Cats game has the same issues. Its too slow, unplayable, like the most of the games that use physics in GM. Also, the HUD shivers...
This Angy Cats demo example shows that even from Yoyo games kitchen the problems is still there. So, I dont know how can I contuinue to use GM if it doesnt work and slow down every game that I make?
Any answers?
Edited by mirda, 17 March 2012 - 10:04 AM.
#14
Posted 17 March 2012 - 10:14 AM
#15
Posted 17 March 2012 - 10:38 AM
Does anyone actually have a link to the Angry Cats game? I'm curious to what it actually is
Here is the article which contains link to the .gmz file:
http://yoyogames.com/news/90
#16
Posted 17 March 2012 - 12:05 PM
You can check example of that ortho thing here: http://gmclan.org/in...ciagnijplik=210 - Q,W - zoom; A,S - rotate - using that method you can change view sizes, but GUI will be still in the view port on screen size
Edited by gnysek, 17 March 2012 - 12:05 PM.
#17
Posted 17 March 2012 - 04:24 PM
This is NOT a complaint,
this is a (couple?) honest actual questions....
my original Droid and my Samsung Galaxy S Vibrant.. On the Vibrant, I have some fairly serious slowdown AFTER I release the cats from the sling
On the original Droid (Motorola) there is SIGNIFICANT slowdown
Just curious - is there SUPPOSED to be a slowdown effect after the cats hit their initial targets, or is it my phones, or can I simply adjust the speed of the game?
Yo are not the only one...
I experience very significant slowdowns in pretty much every game that I export for HTML5 and play in the browser (Firefox, Chrome). It is practically unplayable. Since I use Win7, 3,2 GHz Dual Core processor, 2 GB RAM, GT 440 graphics card, its obvious that the problem is not hardware but the software. I dont know why this happens but it makes my experience with Game Maker pretty hard and practically unusable in most cases. I was not surprised when I saw that this Angry Cats game has the same issues. Its too slow, unplayable, like the most of the games that use physics in GM. Also, the HUD shivers...
This Angy Cats demo example shows that even from Yoyo games kitchen the problems is still there. So, I dont know how can I contuinue to use GM if it doesnt work and slow down every game that I make?
Any answers?
If your having this issue with every single game then you should probably start looking at where the bottleneck is on your own system. I personally don't have any issues with this or any game, and as you can see from the video YoYo doesn't either. And right now my main rig is down while I wait for parts to rebuild it and since I can't afford down time I bought a straight off the shelf PC from Walmart to hold me over until I can get my other rig rebuilt. So Right now I am running on an AMD A6-3620 Quad-Core Processor with 8GB of RAM and Radeon HD 6530D integrated graphics. Its basically a mid range PC.
In facts, its this exact PC HERE
Edited by Destron, 17 March 2012 - 04:27 PM.
#18
Posted 17 March 2012 - 04:58 PM
This is NOT a complaint,
this is a (couple?) honest actual questions....
my original Droid and my Samsung Galaxy S Vibrant.. On the Vibrant, I have some fairly serious slowdown AFTER I release the cats from the sling
On the original Droid (Motorola) there is SIGNIFICANT slowdown
Just curious - is there SUPPOSED to be a slowdown effect after the cats hit their initial targets, or is it my phones, or can I simply adjust the speed of the game?
Yo are not the only one...
I experience very significant slowdowns in pretty much every game that I export for HTML5 and play in the browser (Firefox, Chrome). It is practically unplayable. Since I use Win7, 3,2 GHz Dual Core processor, 2 GB RAM, GT 440 graphics card, its obvious that the problem is not hardware but the software. I dont know why this happens but it makes my experience with Game Maker pretty hard and practically unusable in most cases. I was not surprised when I saw that this Angry Cats game has the same issues. Its too slow, unplayable, like the most of the games that use physics in GM. Also, the HUD shivers...
This Angy Cats demo example shows that even from Yoyo games kitchen the problems is still there. So, I dont know how can I contuinue to use GM if it doesnt work and slow down every game that I make?
Any answers?
If your having this issue with every single game then you should probably start looking at where the bottleneck is on your own system. I personally don't have any issues with this or any game, and as you can see from the video YoYo doesn't either. And right now my main rig is down while I wait for parts to rebuild it and since I can't afford down time I bought a straight off the shelf PC from Walmart to hold me over until I can get my other rig rebuilt. So Right now I am running on an AMD A6-3620 Quad-Core Processor with 8GB of RAM and Radeon HD 6530D integrated graphics. Its basically a mid range PC.
In facts, its this exact PC HERE
Destron, I would not exactly call that setup a mid range PC. I also noticed the slow down if I'm running it on a PC with crappy Intel graphics, which is a very common setup. Any PC with accelerated graphics does fine. I don't think that is necessarily the fault of GMS/GM:HTML though. I think that is just the drawback of HTML5, for now.
#19
Posted 17 March 2012 - 05:45 PM
#20
Posted 17 March 2012 - 05:54 PM
Question: Angry Cats is a clone of Angry Birds or it will have different gameplay?
It's obvious a clone. It's so much of a clone that YoyoGames can basically do nothing with it. Unless they got permission from Rovio Mobile
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











