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Make a recording game that


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#1 Fira

Fira

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Posted 15 March 2012 - 10:22 PM

Meaning no lagging, no laggings, no picture problem, no picture problems, no others problems, no other problems, no other problem, no other problems, no mix problem, no mixes problem, no mix problems, no mixes problems
and also that will be downloadable on
http://sandbox.yoyogames.com/

I am
http://www.youtube.com/user/Fira777
Fira777 from YouTube (youtube)
btw (by the way)


Basically this project is make a game that is almost exactly like hypercam but can not cause any footage(s)/recording(s)/etc. to glitch, freeze, have problem, have problems etc.

What is required of me/us/both?

Knowledge that you and everyone else have my permission to [including granting anyone permission to: ]
copy, cut, paste, edit, broadcast, use, backspace for properness(es) etc.
any, some, none, all, whole of this post,

Atleast SUPER SEVERELY excellent in Game Maker Language programming,

Atleast SUPER SEVERELY excellent in Game Maker Language (GML) knowledge,

Atleast SUPER SEVERELY excellent in DLL programming(s),

Atleast SUPER SEVERELY excellent in DLL coding(s) in GML,

Game Maker Pro preferably [recommendly] 8.0 or above but Pro for sure





What work will you do?

Tell a little bit about myself and help
you all have a starters for codings V
/*
My name is Jason
and (&)
I am from
North United States of America (N. USA)
& I live in N. USA
and I was born in North United States of America
var_record is if var_record is true recording happens otherwise no recording happens
var_pause_recording is if var_pause_recording is true recording is paused otherwise no pause
var_unpause_recording is if var_unpause_recording is true recording is unpaused otherwise not unpaused
var_set_screen_size is where when true one can set the amount on the computer he or she wishes to record
var_stop_the_recording_please is when true recording stops otherwise no stopping in recording
var_save_video_at_place if true save the recorded file as whatever then returns to false after saving
var_save_video_as if true save the video as whatever but happens only one time per stop recording button pressed
var_minimize_game_if_recording if true the game itself is minimized during recording
var_button_to_minimize_or_unminimize_this_game if say ctrl and 9 are pressed and game is minimized
then game will be unminimized otherwise if say ctrl and 9 are pressed and game is not minimized, game becomes minimizes
var_button_for_minimizing_button_one can equal whatever say keyboard_check_pressed(ord("Q"))) for example
var_button_for_minimizing_button_two one can equal whatever say keyboard_check(vk_control) for example
var_do_not_record_sound if true sound is not recorded as well
var_do_record_sound if true sound is recorded as well
var_record_full_screen if true records full screen
var_do_not_record_full_screen if true does not record full screen
maximized game is maximized if true
minimized game is minimized if true
show_info_false if true then F1 does not bring up show_info()
show_info_true if true then F1 does bring up show_info()

*/
var var_record,var_pause_recording,var_unpause_recording,var_set_screen_size,var_stop_the_recording_please,var_save_video_at_place,var_save_video_as,var_minimize_game_if_recording,
var_button_to_minimize_or_unminimize_this_game,var_button_for_minimizing_button_one,
var_button_for_minimizing_button_two,var_do_not_record_sound,var_do_record_sound,
var_record_full_screen,var_do_not_record_full_screen,minimized,maximized,show_info_true,show_info_false,zoom,zoomplus,zoomminus,zoomtimesby,zoomdividedby,recordingkey1,recordingkey2,pausekey1,pausekey2,unpausekey1,unpausekey2,stoprecordingkey1,stoprecordingkey2,savefilekey1,savefilekey2,minimizegamekey1,minimizegamekey2,unminimizegamekey1,unminimizegamekey2,zoomtimesedkey1,zoomtimesedkey2,zoompluskey1,zoompluskey2,zoomminuskey1,zoomminuskey2,zoomdividedkey1,zoomdividedkey2,backtonormalzoomkey1,backtonormalzoomkey2;

So you can make certain buttons do different things [record, pause, stop, minimized etc.]

Edited by Fira, 28 May 2012 - 09:50 AM.

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#2 Desert Dog

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Posted 28 May 2012 - 09:21 AM

Bump+=1;
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#3 Dangerous_Dave

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Posted 28 May 2012 - 09:21 AM

*Bump*
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