Mining Inc. is a 3D corporation builder. It's similar to all the [insert business here]-tycoon games.
Build Mining Rigs below the surface and connect them to processing plants via pipes.
Create contracts based on how much iron you produce per month by clicking on your Shipping Dock, selecting "Make Contract", changing the amount to what you produce, and clicking "Accept Contract".
Build Warehouses to increase how much iron you can store at a time. If you don't have enough storage, you will wast the iron you are mining.
Build Shipping Docks to increase how much iron you can export at a time.
Don't contract out more iron than you can export or mine. If you cannot export the iron quota for a contract, the contract will be terminated and you will face a hefty fee.
Know issues/Planned changes
Description on Research Plant needs updated, because it does stuff now--done
Player can build buildings off of the map--done
Random Events may occur within the first month, possibly crippling you before you have a chance to play--done
Stocked iron is currently the second value in the room caption; should be displayed on-screen--done
Add an in-game tutorial--done
Keep camera in playing field--done
Write a 3D particle system--done
Make an in-your-face-cause-I'm-important message system--done
Build a main menu--done
Write a loading system--done
Add auto-saving when exiting--done
Beautify some things--done
Simplify game for players--Needing ideas
Please post your thoughts on my game.
Edited by Follomania, 31 March 2012 - 03:42 AM.