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Mining Inc.


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#1 Follomania

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Posted 15 March 2012 - 07:51 PM

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Mining Inc. is a 3D corporation builder. It's similar to all the [insert business here]-tycoon games.
Controls:
Spoiler


Instructions:
Build Mining Rigs below the surface and connect them to processing plants via pipes.
Create contracts based on how much iron you produce per month by clicking on your Shipping Dock, selecting "Make Contract", changing the amount to what you produce, and clicking "Accept Contract".
Build Warehouses to increase how much iron you can store at a time. If you don't have enough storage, you will wast the iron you are mining.
Build Shipping Docks to increase how much iron you can export at a time.
Don't contract out more iron than you can export or mine. If you cannot export the iron quota for a contract, the contract will be terminated and you will face a hefty fee.

Screenshots:
Spoiler

Download here:
Mining Inc


Know issues/Planned changes
Description on Research Plant needs updated, because it does stuff now--done
Player can build buildings off of the map--done
Random Events may occur within the first month, possibly crippling you before you have a chance to play--done
Stocked iron is currently the second value in the room caption; should be displayed on-screen--done
Add an in-game tutorial--done
Keep camera in playing field--done
Write a 3D particle system--done
Make an in-your-face-cause-I'm-important message system--done
Program pausing--done
Build a main menu--done
Write a loading system--done
Add auto-saving when exiting--done
Beautify some things--done
Simplify game for players--Needing ideas

Please post your thoughts on my game.

Edited by Follomania, 31 March 2012 - 03:42 AM.

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#2 Bjorn Morrison

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Posted 16 March 2012 - 12:18 AM

This is very intimidating: I must admit I felt very lost, even reading all the instructions. I don't want to put you off, god knows we need complex, original games more than cloned simple ones, but I think you'll get much value out of building an interactive tutorial at this early stage. It will help you see the game from the eyes of new players. I always regret adding my tutorials in too late.

My first issue was that my mouse was off the play area, and immediately the view scrolled away very quickly and I was staring at sky with no idea how to get it back. Maybe a 'centre view' key.
The scroll wheel seemed reversed for scrolling through the layers.

I'll admit I haven't played around with it much, but I wish you luck in what is obviously a big task.

Bjorn
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#3 Follomania

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Posted 16 March 2012 - 01:21 AM

Thanks for the feedback! I'll probably lock the camera into the playing field to take care of the off-screen problem. I'll also work on an in-game tutorial to make it more user-friendly.
I'm trying to lower the necessary complexity as much as possibly while keeping the possible complexity high. Many of the buildings do not need to be built, but are beneficial. For instance, you don't need to build Houses, Elevators, Worker Stations, Oil Rigs, Oil Refineries, or Research Plants to have a working corporation. This leaves only Shipping Docks, Mining Rigs, Processing Plants, Pipes, Powerplants, and Warehouses as necessary. If I filter the necessary buildings from the bonus buildings, perhaps it will help with the intimidating factor?
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#4 Nachodsk

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Posted 16 March 2012 - 03:19 PM

Your game looks great for being in early stages! :D
I would like to see an update soon!

Downloaded and test it, it looks beautiful!
Cheers!

Ignacio.
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#5 Follomania

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Posted 16 March 2012 - 04:18 PM

Thanks for playing it! After I finish with the tutorial, I'm planning on adding some graphical effects and visual cues. Hopefully, that will all be done sometime this weekend.
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#6 Follomania

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Posted 18 March 2012 - 05:56 PM

I've modeled and re-textured several of my buildings, please let me know if you think they work well, or if they need changed. Also, if you find things in the gameplay that you think could be improved, needs changed, or needs added, please let me know.
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#7 DonnieM

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Posted 19 March 2012 - 08:49 PM

Cool. I like the style.
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#8 Follomania

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Posted 21 March 2012 - 07:33 PM

I have added a built-in loading system that allows you to load your games without using the annoying open window. It also will save the game on exit, so you don't accidentally exit the game without saving.
There's a main menu, as well, but that's not as exciting.
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#9 Criminon

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Posted 21 March 2012 - 08:38 PM

Looks rad!
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