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Captain George! [mobile-WIP]


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#1 Desert Dog

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Posted 13 March 2012 - 08:06 AM

Hey, yo, so it's time to play some CAPTAIN GEORGE!

A super cool, never been seen before, high-paced origiiii...... awwww, what's the use. :sad: It's 1945. In a smaller screen. (I did do my own twist on the 'infinite game' thing, though!)

Screenshots:
Posted ImagePosted ImagePosted Image

Would like testers, please! Especially on mobile. First report from an iPod was it wouldn't load, so need some more feedback from that direction! Please note, that I'm trying to use the whole screen, so you will probably have to 'add to homepage' to see everything on-screen!
Key things I'm looking at are how well the controls work, lag (if any) and the name/type of your device.

I've labeled this a WIP although I think I'm mostly done. (I've near hit my deadline of the 14'th)

Cheers!
~Capt. DD

(link to game the big text up the top.. the captain george one.. you know.. click it.)

And let me know how it runs!

Edited by Desert Dog, 15 March 2012 - 11:01 PM.

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HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#2 Dangerous_Dave

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Posted 15 March 2012 - 07:50 AM

Both versions run fine in the iOS sim. It's iOS 5.0, so it may still not work in other versions.

It's also an iOS sim, so i the game runs insanely slow in a real device, it wont show in the sim. The full power of my computer is being used :D.

That first screen shot looks like you've done a terrible job of taking out the mine-laying planes!
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#3 Desert Dog

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Posted 15 March 2012 - 09:03 AM

*cough* I was looking for a good photo-op, that's all! :tongue:

Yeah, I'm running into some serious issues with lag.

The room is very tall, and although I didn't think this would be a problem, I think I'll cut it into at least half. Also, I'll 'bake' those tiles into big 320x480 tiles, and just use those.. slightly bigger game size, hopefully much faster performance!

That should do the trick, just as soon as I get around to it.

Edit: Alright, it's updated!
Changes are:
Now has a simpler hud.. drawing half as much.
Level rooms are now half the size they use to be.

No longer using 32x32 tiles all over the room.. using several, large 480x320 tiles only.

Edited by Desert Dog, 15 March 2012 - 11:02 PM.

  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#4 GenoDoucette

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Posted 25 March 2012 - 02:40 AM

Very good game!
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ALWAYS >b3v6o7.jpg< ALWAYS


#5 Mornez

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Posted 01 August 2014 - 06:35 AM

A great game...that needs sounds!

 

Also...maybe have the plane move with the mouse (without having to continuously hold the mouse down.)

 

Best 1948 GM game I've played so far...


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