see the engine here http://hge.relishgames.com/
I don't want to go all out to making it if it wont give Gm benefit or people just think its pointless :\ .I have been looking in to other drawing library's to port to gm cause apparently gm I find lacking good but lacking. In today's time that is...the year is 2012 and Gm has come a long way but sadly we just need to invest into expanding more in the extending game maker i find my self strugling to come up with ways to make 2d effects that could comeate with today's top 2d games reflection lightning and so fourth. I'm not saying Gm sin't capable of doing these things but it's time consuming and we all find our self's asking why is this so hard.... any way enough of my lame speech.
Thanks for Reading Cody Goodell
Please i want feed back what do you think of my idea will it be a good tool or should we stick to Game Makers drawing tools?
*to the moderators: sorry if i posted in the wrong place I suck at using forums*
see some engine examples here http://hge.relishgames.com/demos.html
Hay feeling lazy :D why not try out some videos:
Tree Maker 2d Made with HGE - this really compelled me to make this wrapper for game maker
HGE Voxel test - humm this kinds reminds me of a serten game mine craft
a little HGE light example using a external libary :\ - ill be visiting this agine might incorporate it
Source and dev builds daily updates:
95 MB of source and examples --- will not be updated
Gm_wrapper soucrecode made with visual c++ 2010 - last update was 3/14 12:06 AM Pacific time
Gml Code - last update was 3/14 12:05 Am Pacific time
demo 1- runs the engine in the gm window successively.
demo2 - a sprite movement demo dev_build
EDIT: Please leave sugestions of other 2d engines make sure you provide links
EDIT: got the first working example it does the same thing as in the demo 1.. only in Game maker!! this doesn't have many functions but ill keep working on it
Edited by Cody Goodell, 14 March 2012 - 07:22 AM.