I've done some reading but I still seem to be missing something.
I'm working on a game with a screen resolution of 640x480. Here's what I want.

The game levels (rooms) are 640x480. I want to show just 480x360 in the play area. I want the rest of the screen to be dedicated
to player stats/score on the right and inventory on the bottom.
What's happening is instead of having the play area and the rest of the screen open, it's stretching the 480x360 play area to fill the whole 640x480 window. I know it's something wrong with the view/port settings but I'm not sure exactly how to set it up correctly.
Here are my settings:
Room Settings:
Width: 640
Height: 480
Speed: 30
Persisent: Off
Views:
Enable the use of Views: On
Clear Background with Window Color: On
View 0: Selected
Visible when room starts: On
View in Room: x: 0, y: 0, W: 480, H: 360
Port on Screen: x: 0, y: 0, W: 640, H: 480
Object Following: obj_player
Hbor: 0, Vbor: 0, Hsp: -1, Vsp: -1












