I have added quite some stuff before i noticed not that the game is not at a stable 30 fps anymore.
Well, its still mostly at 30fps like 90+% of the time but im not sure if i should be concerned, as its pretty early in development.
First id like to know if i should worry ad were to look to fix the occasional drops.
(also, dont know if it matters but with the task manager it shows 60-99% cpu usage, while its normaly under 50)
things that might be a cause... (recent added stuff)
Spoiler
My computer visual card? well, whatever it is when it goes down, my Pc resolution goes down and it goes in 4 bit mode.(very ugly with barely any color) started crashing too. could it be related to the particles? (problem 2)
second, I have added particles to my game (they run fine unless there are a lot of them)
I use a global system, create all particle types at launch (and systems) and store them in global variables.
Then use them when needed with part_particle_create.
i never destroy types or systems, Is that alright since i only create them once?











