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First-person shooter question...


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#1 BioEchoes

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Posted 11 March 2012 - 10:28 PM

I've been working with the FPS tutorial for a while, but I am still wondering about something: Why does everything get turned upside down and become silhouetted when you go to a room after the first person section? I am looking for a way around it, so if anybody knows, I would appreciate the help!

Edited by BioEchoes, 13 March 2012 - 06:39 PM.

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#2 Popcorn123

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Posted 12 March 2012 - 12:52 AM

in the event where you goto a 2d room you need to put d3d_end(). This stops the 3d part. If you restart, you also want that.

Edited by Popcorn123, 12 March 2012 - 12:52 AM.

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#3 BioEchoes

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Posted 13 March 2012 - 06:39 PM

in the event where you goto a 2d room you need to put d3d_end(). This stops the 3d part. If you restart, you also want that.

Thank you! I needed the help.
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