Edited by BioEchoes, 13 March 2012 - 06:39 PM.
First-person shooter question...
Started by BioEchoes, Mar 11 2012 10:28 PM
2 replies to this topic
#1
Posted 11 March 2012 - 10:28 PM
I've been working with the FPS tutorial for a while, but I am still wondering about something: Why does everything get turned upside down and become silhouetted when you go to a room after the first person section? I am looking for a way around it, so if anybody knows, I would appreciate the help!
#2
Posted 12 March 2012 - 12:52 AM
in the event where you goto a 2d room you need to put d3d_end(). This stops the 3d part. If you restart, you also want that.
Edited by Popcorn123, 12 March 2012 - 12:52 AM.
#3
Posted 13 March 2012 - 06:39 PM
Thank you! I needed the help.in the event where you goto a 2d room you need to put d3d_end(). This stops the 3d part. If you restart, you also want that.
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