I'm using a platform example which I believe is based on "Brod's platform example". It's an online platformer with 39dll.
One thing I'm stuck on is sending an instance's current sprite to the server, so the server can send that information to all the clients and they can see each player's current sprite.
I know it's not effective to put this in the step event, so I want to put it in the event of the player selecting a new sprite (for example when he clicks a new sprite, I want to execute a script to update his sprite on the server and send it back to all the clients.)
I'm not sure which script to execute. Anyone got a script or tip on this?
Thanks
Edit: added the engine: http://www.host-a.ne...xample_v3.1.zip
Press "1" "2" or "3" to change your player's sprite... But how can I update this change on the other client's screens?
Edited by Psalms23, 11 March 2012 - 11:08 AM.











