(scroll to end for samples)
I edit/produce videos professionally. I can edit/produce game trailers or cinematics.
I can record voice overs for a wide range of character voices or narration.
I have a mature, deep to baritone vocal register, can provide multiple character voices without
blending them together and can emulate some accents.
Pixel Art & Animation:
I can create & animate pixel & tile based sprites.
I can also do posters, covers, 3D & Digital art as well.
I can produce electronic (techno, trance, breakbeat) and chiptune type tracks.
What I use:
Video Editing/Production: Sony Vegas, Adobe Premiere
Voice Overs: Audacity
Pixel, Digital, Traditional & Animation: Photoshop, Gimp, GraphicsGale, Tablet
Music Production: FL Studio, Sony Acid, Midi Keyboard
Hired Gun Episode 1: Crash & Burn Trailer
-created 50% of the artwork, all the animations and video editing/production
Major Tom - Coming Home (Shiny Toy Guns) Fan Made Music Video
-cut & matched the entire video together from scratch using footage from a 1960 public domain film
Voice Over Demo
Command Video/Historical Mini-Documentary (also edited/produced)
(history portion/narration starts at 1:41)
Scratch Samples Volume 1: (voice samples for scratching)
All work unless noted are original mixes, made from scratch
and not using any of those bush league premade loop collections.
Drift into Dreams
Hear more at:
http://djcolletta.blogspot.com or http://www.djcolletta.com
3D, Digital, Traditional, Tablet & More here:
More samples of my pixel art here can be found on my blog posts and media page here:
There are also some recent samples here:
http://imgur.com/moOAQ | http://imgur.com/lcFW9 | http://imgur.com/8zu9s
http://imgur.com/52hf0 | http://imgur.com/Tlp15 | http://imgur.com/L8z9Y
If you're interested in my services, read on>>>
I'm willing to work on both commercial & non-commercial projects.
If I commit to a commercial project with paid work I will take it very seriously. I will take any project seriously regardless but please be aware that I have my own projects and I also have a very real full time job along with very real bills to pay. Due to my IRL work there may be weeks at a time when I am unavailable. I will make you aware of this and what level of participation I'm able to commit before accepting any project.
At the moment, I prefer small to mid size projects and voice work.
I can't do everything but I can contribute as a member of a team. I could for example create concepts for another artist or create animations/sprites working from concepts from another artist.
I work on serious projects not vaporware. By serious, I don't mean it has to be the next Game of the Year just that it needs to be a project that the lead programmer actually intends to finish.
If you have this great idea for a game that's going to have a hundred ground-breaking features and you just need someone to make 300 fully animated sprites for you, this will be my reaction:
Please no "I have this idea" type projects. Yes to actual, work in progress type projects.
I need specifics. I can if necessary work off vague or minimal guidance for things like voices or music but if we're talking about artwork I need specific information, descriptions, concepts to work off (unless you want me to make concept art), dimensions, color schemes, etc.
For video, I need the music and high quality video sources, along with any images, etc. you want in the video and specific guidance for what you want. You should have a basic script for any video request. I do not work with material that infringes copyrights.
If you can it's good to provide examples of what you want, i.e. certain style of artwork, video, music, voice, etc.
I do original/collaborative work only but I can emulate specific styles. I do not do rips or edits of rips.
The less you need/want the more I can do. How much? is my main question, before accepting a project. If you just need 16 32x32 tiles no problem. If you need 300+ 64x64 tiles done by next week...er...
Feel free to contact me with preliminary questions or inquiries.
Edited by needsfoodbadly, 08 March 2012 - 09:18 AM.