I know i can use JavaScript, but I don't know any JavaScript Yet
Can you please help me with this
Posted 08 March 2012 - 12:53 AM
Posted 08 March 2012 - 01:36 AM
Posted 08 March 2012 - 01:40 AM
What i mean is like a Chat thing that send packages with the name and message.How do you mean? Better give an example of what you want to do.
GM can read web-pages. So all you'd need to do is write to a page somewhere online, and makes sure the other game knows where.
A bit like how an online highscore would work, only your not saving highscores.
Edited by Debels, 08 March 2012 - 01:53 AM.
Posted 08 March 2012 - 01:55 AM
Posted 08 March 2012 - 01:55 AM
What do you mean?, can you give me an example?Same thing(or idea) should do it, only add a time-stamp, (so the game doesn't try retrieve every bit of conversation, everytime)
Posted 08 March 2012 - 02:22 AM
Posted 08 March 2012 - 02:23 AM
Is there a way to communicate a HTML5 game with another HTML5 game with out using a server?
I know i can use JavaScript, but I don't know any JavaScript Yet
Can you please help me with this, +1 for the user that helps me with the JavaScript code
Posted 08 March 2012 - 03:20 AM
What do you mean?, can you give me an example?
Same thing(or idea) should do it, only add a time-stamp, (so the game doesn't try retrieve every bit of conversation, everytime)
Posted 09 June 2012 - 05:11 PM
He means a way for the game to distinguish which chat came first. If it laggs one chat and the other isnt lagging than it will mix up the order of the two. if you have a little label on it like send_chat(global.time,message). message is what you typed and global.time is exactly when you hit send. thus when its recieved even if its delayed it knows which place to put it.What do you mean?, can you give me an example?
Same thing(or idea) should do it, only add a time-stamp, (so the game doesn't try retrieve every bit of conversation, everytime)
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