La Lutte d'une Neige Ape
#1
Posted 07 March 2012 - 06:12 PM
Description: Play as a Yeti trying to survive as long as possible as his cave collapses around him by dodging falling debris and ever changing floor hazards. Collect golden trinkets as well as the head of your rival (two player only) for bonus points.
Category: Arcade
File size: 5.8 KB
GM Version: GM 8.1
Vista Compatible: Yes
Changes Screen Resolution: No
Please rate and/or comment, thank you!
#2
Posted 07 March 2012 - 10:01 PM
The sound effects turn to decent music that is hypnotic and that is the winning part of the game
#3
Posted 07 March 2012 - 10:51 PM
je parle un peu de francais.
#4
Posted 07 March 2012 - 11:12 PM
is the game en francais?
je parle un peu de francais.
The game is in Yetish
Given the title has indeed french words but definitely no trace of french grammar. so no.
#5
Posted 08 March 2012 - 12:33 AM
instead of La Lutte d'une Neige Ape
its perfectall correct.
#6
Posted 08 March 2012 - 12:40 AM
You get errors at crucial moments in the game that need fixing.
The sound effects turn to decent music that is hypnotic and that is the winning part of the game
I'll take a look at those. Thank you for pointing that out, and I'm glad you like the sound effects!
And thank you for the correction land of games, i'll make the change with the next update.
EDIT: The errors should all be fixed and the title has been changed.
Edited by Mr. Jetsnacks, 08 March 2012 - 01:08 AM.
#7
Posted 08 March 2012 - 01:28 AM
actually if you make it La Lutte d'une ape neige
instead of La Lutte d'une Neige Ape
its perfectall correct.
As I see you remember the caps...
But actually it would be
La lutte d'un yéti
given,
1) Neige Ape is not really anything french, neither is ape neige
2) Of course yeti, the noun used to indicate the race, has a masculine form; so it's "un yeti". Unless we know the actual animal we speak of is female.
of course all this makes the title lose its charm.
I'm sure glad I did not have to learn french as a second language, that male female thing is so confusing and it's funny how often people use the wrong sex most always.
Une arbre
Un maison
You get errors at crucial moments in the game that need fixing.
The sound effects turn to decent music that is hypnotic and that is the winning part of the game
I'll take a look at those. Thank you for pointing that out, and I'm glad you like the sound effects!
And thank you for the correction land of games, i'll make the change with the next update.
EDIT: The errors should all be fixed and the title has been changed.
Cool.
#8
Posted 08 March 2012 - 04:24 AM
i dont know yeti (the word)
and i assumed ape was a word and was feminine.
**je parle un plus plus petit peu de francais.
#9
Posted 08 March 2012 - 07:18 AM
How about
Raksha's Escape
for a title.
#10
Posted 08 March 2012 - 09:52 AM
___________________________________________
ERROR in
action number 1
of Collision Event with object stalactite
for object Yeti:
Error in code at line 5:
{if global.sfx=0
^
at position 17: Unknown variable sfxGood game otherwise, although I hate the slipping movement!
Edited by Bloodleh, 08 March 2012 - 09:53 AM.
#11
Posted 08 March 2012 - 04:28 PM
If you hit something while being an ice cube you get this error:
___________________________________________ ERROR in action number 1 of Collision Event with object stalactite for object Yeti: Error in code at line 5: {if global.sfx=0 ^ at position 17: Unknown variable sfx
Good game otherwise, although I hate the slipping movement!
Rats! I thought I had gotten all of those. I'm glad you like it! I'm actually working on a spin off to this game where instead of the debris affecting the environment, the Yeti does and he solves puzzles that way.
EDIT: Fixed!
Edited by Mr. Jetsnacks, 08 March 2012 - 08:06 PM.
#12
Posted 09 March 2012 - 12:05 AM
That aside, you may want to make your graphics a bit less intense color-wise (in brightness).
#13
Posted 09 March 2012 - 01:30 AM
Edited by Gertrude214, 09 March 2012 - 01:30 AM.
#14
Posted 13 March 2012 - 05:05 PM
-New sound effects
-Altered graphics
-BGM for the title menu
-the ability to Pause
-loss of summoning controls on the Title Menu
#15
Posted 14 March 2012 - 10:16 PM
J'ai croyé que ce joue était en français...
ok, it does not look like you're really good in french O.o (not even close)
it's
J'ai cru que ce jeu était en français...
The game is nice! good concept ! Go on and make it ORIGINAL !
#16
Posted 15 March 2012 - 01:44 AM
My suggestions:
A way to start the game with the keyboard - this is a pet hate of mine, mixing keyboard and mouse controls when you don't have to.
Some text to tell you the current status - maybe near your health, or Diablo/Borderlands style appearing above your head.
Your own pause and escape to main menu code (the GM boxes look so standard).
Great stuff, I look forward to further updates,
Bjorn
#17
Posted 15 March 2012 - 07:03 AM
#18
Posted 15 March 2012 - 01:48 PM
I was really confused by all the different objects. Was there a help file somewhere that I missed?
At the title screen it says "press 'i' for help". you can press that at any point in the game to get a full run through of the objects, statuses, gameplay and controls. i am looking to incorporate more communication from the game to the player so that they arent slapped in the face with everything before they know whats going on.
Thank you everyone for checking it out and I'm glad you enjoy it!
@Bjorn- thanks for the advice! I'll definitely work all of that in there!
#19
Posted 30 March 2012 - 03:27 AM
#20
Posted 30 March 2012 - 05:01 AM
all it needs is better graphics and more diversity in the scenery.
Thanks! I'm actually in the process of looking for an artist, so if you or anyone you know is skilled at pixel art and is looking for something to work on, send them my way!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











