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2d platform horror puzzle game! CREDIT SYSTEM


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#1 aaabbbccc

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Posted 07 March 2012 - 03:28 PM

Hey, I'm going to need A LOT of sprites. Well, a whole games worth.
*March 3rd 2012 - if you choose to create a sprite for me, you are giving me all rights if I choose to sell / distribute this game*
CREDIT SYSTEM

20 = name in credits

60 = name larger + colour + higher in credits

120 = You get to name and create a background story for one of the 9 mystery characters

300 = Just think of something within reason, and it shall be done!

STYLE
I would like the graphics to be super mario bros style, but less cartoon-y.
The sizes are given.
Colours, I'd keep them darker, since it is a creepy game.

Any other info, just ask. Thanks.
REMEMBER: Everything must look creepy in some way!

SPRITES CURRENTLY NEEDED (NON-DECORATIVE)

1) Main character. 32x32
Description : Normal guy, normal clothes nothing special. Some blood stains on his clothes. 100 points (This includes all animations)
Animations for the character
Walking
Standing
Jumping
Climbing
Death - on the floor, bloody


3) Metal Door (32x48) It's a metal door. Maybe some blood stains on it, keep it as a darker colour. I need an animation of it opening too. nothing on the other side, just leave it blank when the door is open. 10 points

5) a horizontal *door* (this is what goes away when you push the button) 64 wide, 32 high. description; grey, box, door, 64x32 10 points

6) An explosive 32x32 looks like it's stuck to the floor and is armed 10 points

7) Dark bricks for the actual ground like in background 2. 32x32 20
BACKGROUNDS


Alright, so I want around 4-5 backgrounds *would like all to be 640*480
Background one : My link I want the background of the walls. The dark tile, with blood in it. Every couple tiles or so are broken / smashed.

Background two : My link Opposed from the first one, this is more brick-ish. More darkish, again with blood.

*TILES* Any background tiles that would fit in an underground cave sort of deal. 10 points.

Backgrounds = 30 points per background



Finished sprites
Ladder - Done by thegame - 10p
Button - Done by thegame - 5p
Spikes - Done by thegame - 10p
Brick - Done by thegame - 10p
Explosive - Done by PWL - 10p
Barbed Wire - Done by thegame - 10p (+5 for redo)
Teleporter - Done by thegame - 15p
Switch - Done by thegame - 10p
Save Point - Done by thegame - 5p
(amazing) Ceiling Blade - Done by The Ultimate - 15 points (+5 for being perfect)
Crate - Done by Nikc-Nack - 10 points + 10 for broken
Pipe Tile - Done by The Ultimate - 10 points
Explosion - Done by PWL - 25 points
(When game is finished top contributer gets money on paypal and a bonus prize :D)

Point tracker
1. thegame = 80 points
2. PWL = 35 points
3. The Ultimate = 30 points
4. Nikc-Nack = 20 points

Edited by aaabbbccc, 28 April 2012 - 06:22 PM.

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#2 Jster391

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Posted 07 March 2012 - 11:57 PM

I'm a little bit confused on one of your requests. It appear that you want a traffic light thing?
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#3 aaabbbccc

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Posted 08 March 2012 - 01:37 AM

I'm a little bit confused on one of your requests. It appear that you want a traffic light thing?
Posted Image

It's 2 buttons, like in a industrial garage's they have those metal things with 2 buttons one is close and one is green.

Not a stop light
but it's 2 frames, one of a red light with gray circle on top, than one with green circle on top and grey circle. Like my picture.

Edited by aaabbbccc, 08 March 2012 - 01:46 AM.

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#4 KygonsCube

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Posted 08 March 2012 - 02:34 AM

Before I can start on one of these requests I would appreciate some info on colors, position (Fore/Middle/Back-ground), and generally more detail in the descriptions. Also at least one reference picture of the style of your game, (An actual finalized sprite you're using, preferably not something from another game), I wouldn't want to give you something that's generic and doesn't fit well in its setting.
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#5 aaabbbccc

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Posted 08 March 2012 - 04:11 AM

Before I can start on one of these requests I would appreciate some info on colors, position (Fore/Middle/Back-ground), and generally more detail in the descriptions. Also at least one reference picture of the style of your game, (An actual finalized sprite you're using, preferably not something from another game), I wouldn't want to give you something that's generic and doesn't fit well in its setting.

Well luckily I don't have any sprites I'm officially using yet. I'll update the list with info on each one. I don't get what you mean by fore / middle /back-ground though. I'll add ref pics as I find them.
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#6 Jster391

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Posted 08 March 2012 - 11:55 AM

I think he means what color palette are you using or want us to use and what depth should the objects appear at?...

Edited by Jster391, 08 March 2012 - 11:55 AM.

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#7 aaabbbccc

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Posted 08 March 2012 - 03:09 PM

I think he means what color palette are you using or want us to use and what depth should the objects appear at?...

I'm not 100% sure on what you mean by colour palette. But darks, black, dark grey, lots of dark blood or just red blood.

I don't see why the depth is important. Every object will appear behind the player though but other than that you can see everything, nothing is overlapping.
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#8 Jster391

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Posted 08 March 2012 - 11:06 PM

A Color Palette would be like a color wheel (for painters). Color palettes have the colors you would want us to do, for example, some games are limited to a certain amount of colors, such as some old gameboy games.
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#9 KygonsCube

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Posted 08 March 2012 - 11:28 PM

Before I can start on one of these requests I would appreciate some info on colors, position (Fore/Middle/Back-ground), and generally more detail in the descriptions. Also at least one reference picture of the style of your game, (An actual finalized sprite you're using, preferably not something from another game), I wouldn't want to give you something that's generic and doesn't fit well in its setting.


By position I mean, how noticeable is it? Is it in front of the player or behind the player? Is it just decorative?
Usually decorative sprites use certain colors to tell the player that they don't really need to focus on it.
Sometimes sprites are in the foreground (in front of the player) and colors and size can change drastically.

By more detail in the descriptions I mean that I don't want to make these generic, so I need more of an idea of what setting they are in, whether they're decorative or interactive, information about the texture or fine details in the image, and other details you feel I need to know.

If you don't have any useful references of images already in your game, at least tell me what sort of mood you're trying to give the player, more detail about the setting, or something another game as reference.
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#10 aaabbbccc

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Posted 08 March 2012 - 11:32 PM


Before I can start on one of these requests I would appreciate some info on colors, position (Fore/Middle/Back-ground), and generally more detail in the descriptions. Also at least one reference picture of the style of your game, (An actual finalized sprite you're using, preferably not something from another game), I wouldn't want to give you something that's generic and doesn't fit well in its setting.


By position I mean, how noticeable is it? Is it in front of the player or behind the player? Is it just decorative?
Usually decorative sprites use certain colors to tell the player that they don't really need to focus on it.
Sometimes sprites are in the foreground (in front of the player) and colors and size can change drastically.

By more detail in the descriptions I mean that I don't want to make these generic, so I need more of an idea of what setting they are in, whether they're decorative or interactive, information about the texture or fine details in the image, and other details you feel I need to know.

If you don't have any useful references of images already in your game, at least tell me what sort of mood you're trying to give the player, more detail about the setting, or something another game as reference.

Well, like I said before;

mood : frightening, scary
detail : You're in a dark place, underground. You don't know why you're their. Their is traps and blood everywhere. It's mostly brick and metal.

Another game as a reference : SAW.

Imagine saw as a 2d platform. It's like that.

As for the colour pallete, any colour is fine. However I prefer darker colours since it is a horror game.

As for behind the player / decorative i'll write that in my original post.
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#11 KygonsCube

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Posted 08 March 2012 - 11:44 PM

Well, like I said before;

mood : frightening, scary
detail : You're in a dark place, underground. You don't know why you're their. Their is traps and blood everywhere. It's mostly brick and metal.

Another game as a reference : SAW.

Imagine saw as a 2d platform. It's like that.

As for the colour pallete, any colour is fine. However I prefer darker colours since it is a horror game.

As for behind the player / decorative i'll write that in my original post.


Well normally there's more than one mood in a game.
Detail is specific for the objects, what do they look like? You can't just say grass and expect exactly what you're looking for, there's a lot of greenery people can consider as grass, not all grass is green and made of blades.

I think there's more than one SAW game, so that isn't even specific, you're asking me to "imagine" it in a 2d, that doesn't help me much since I'm looking for a specific style of spriting.

Again, color is important, you should provide that for each sprite. Also, texture is important in some situations, you could say a pipe but I don't know if it's rusted or shiny and gradient like in Super Mario World, extra details like these are crucial.

Edited by KygonsCube, 08 March 2012 - 11:50 PM.

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#12 aaabbbccc

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Posted 08 March 2012 - 11:55 PM


Well, like I said before;

mood : frightening, scary
detail : You're in a dark place, underground. You don't know why you're their. Their is traps and blood everywhere. It's mostly brick and metal.

Another game as a reference : SAW.

Imagine saw as a 2d platform. It's like that.

As for the colour pallete, any colour is fine. However I prefer darker colours since it is a horror game.

As for behind the player / decorative i'll write that in my original post.


Well normally there's more than one mood in a game.
Detail is specific for the objects, what do they look like? You can't just say grass and expect exactly what you're looking for.

I think there's more than one SAW game, so that isn't even specific, you're asking me to "imagine" it in a 2d, that doesn't help me much since I'm looking for a specific style of spriting.

Again, color is important, you should provide that for each sprite. Also, texture is important in some situations, you could say a pipe but I don't know if it's rusted or shiny and gradient like in Super Mario World, extra details like these are crucial.


Even if their is more than one official SAW game (which their is, their is 2) it's still the same concept. Dark, broken down, bloody.

I understand you need to know what colours but I believe somethings are just common sense. I mean, a bloody number on the wall... It means a bloody number on the wall.

As for the textures, everything will have the same texture unless I specifically say otherwise, which (say for a pipe) would be rusty. I'm sorry if I come off as rude, I just figured that some things just make sense. Think of it this way, if it wouldn't fit into a broken house that's got boards over the doors and blood on the walls (or something to that affect) it probably doesn't fit into the game.

I'll add some extra detail in my original post now. Please understand I'm not trying to be rude though :P.
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#13 thegame

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Posted 08 March 2012 - 11:55 PM

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I made the top of a ladder... just guessing at the style
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#14 aaabbbccc

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Posted 09 March 2012 - 12:02 AM

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I made the top of a ladder... just guessing at the style

That looks great! Perfect for what I need!
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#15 thegame

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Posted 09 March 2012 - 12:05 AM

Wow really?! I'll try to make more then!

Edit: Here's the middle (and I had to modify the top a little to make it fit together...)
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Edit2: Got the bottom as well.

Edited by thegame, 09 March 2012 - 12:29 AM.

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#16 aaabbbccc

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Posted 09 March 2012 - 12:38 AM

Wow really?! I'll try to make more then!

Edit: Here's the middle (and I had to modify the top a little to make it fit together...)
Posted Image
Posted Image
Posted Image
Edit2: Got the bottom as well.

That's rad man!
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#17 PWL

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Posted 09 March 2012 - 08:34 AM

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Tried making your bomb. Hope it works for you.

EDIT:
Here's a double-size as well. If you by some reason should need.
Posted ImagePosted Image

Edited by PWL, 09 March 2012 - 08:36 AM.

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#18 thegame

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Posted 09 March 2012 - 12:42 PM

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I made some spikes. You asked for 32 * 32, but the example ones were 16 * 16... if you need them bigger I'll do that
Edit: Here's the button as well. Try it in your game before deciding it's ugly, GM's grey does not make it look good :P
Posted Image

Edited by thegame, 09 March 2012 - 01:12 PM.

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#19 aaabbbccc

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Posted 09 March 2012 - 02:23 PM

Posted ImagePosted Image
Tried making your bomb. Hope it works for you.

EDIT:
Here's a double-size as well. If you by some reason should need.
Posted ImagePosted Image


That's really good man, thanks!

I made some spikes. You asked for 32 * 32, but the example ones were 16 * 16... if you need them bigger I'll do that
Edit: Here's the button as well. Try it in your game before deciding it's ugly, GM's grey does not make it look good :P
Posted Image


Well, I would take the 16*16 but that I have to place twice as many spikes.

I really like that button though! Thanks!
*edit* also I'm digging those rusty spikes. Need to be bigger though,
*edit2* I might also use those larger sprites at some point for bigger bombs :D

Edited by aaabbbccc, 09 March 2012 - 02:31 PM.

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#20 thegame

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Posted 09 March 2012 - 08:37 PM

Here are the larger spikes
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Edit: Is this good for the arrow?
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Edited by thegame, 09 March 2012 - 08:48 PM.

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