
d3d_transform_set_identity();
d3d_transform_add_scaling(0.1,0.1,0.1);
d3d_transform_add_rotation_y(+90);
//d3d_transform_add_rotation_z(+10);
d3d_transform_add_rotation_z(direction+90);
d3d_transform_add_translation(x,y,0);
d3d_model_draw(model,130,10,-0.5,-1);
d3d_transform_set_identity();
Szóval így
Edited by szotyi41, 07 March 2012 - 02:31 PM.











