Pacific Shootout - 3D Air Combat game (Ver 4.1)
#21
Posted 21 March 2012 - 02:29 PM
#22
Posted 21 March 2012 - 06:42 PM
Wow im impressed. Good job.
Thanks !!!
Any ideas for improving the game ???
#23
Posted 22 March 2012 - 01:18 PM
Game new includes
****** New Plane
*******NEW BOMBER AI
*******Bomber SHOOTS BACK*******
Model Creator 5.0 used to make Betty Bomber....
#24
Posted 10 April 2012 - 06:27 PM
4/9/2012- REV 4.1
- slight improvement to Betty AI
- fixed glitch with multiple instances affected by bullets not shot at target
- New-er Menu Music
- improved Pause function
- fixed bomb glitches
- you can bomb the dock now
PS: I think I forgot to mention - There is a NEW IMPROVED Zero model.
for future .....I'm working on better propeller effects
Edited by aburgin, 10 April 2012 - 06:32 PM.
#25
Posted 13 April 2012 - 03:44 PM
#26
Posted 13 April 2012 - 11:30 PM
Have u ever played the battlefield series (They are arcade games)?
Accerelate/deaccerelate - W/S Well this you can keep constant like it is, thats not the problem!
Stear left/right - A/D Rudders
Pitch forwards/back - Up/Down-arrow or mouse up/down
Roll left/right - Left/Right-arrow or mouse left/right
This way you could stear/aim the airplane with the mouse or keyboard, and using rudders to make adjustmenst sideways. You look at the plane axises to determine whats up and down! Basic airplane controlls, you should check it out!
Else nice game, this got potential!
Edited by Dude_sWeden, 13 April 2012 - 11:38 PM.
#27
Posted 14 April 2012 - 09:21 PM
The controlls are totally f-up! Sorry about the word, but this comes from someone enjoying flying games! Dont realy know how u made it now, ex. how should I roll back from when wings are pointing verically (up and down) to straight without changing direction? Cant realy play the game now!
Have u ever played the battlefield series (They are arcade games)?
Accerelate/deaccerelate - W/S Well this you can keep constant like it is, thats not the problem!
Stear left/right - A/D Rudders
Pitch forwards/back - Up/Down-arrow or mouse up/down
Roll left/right - Left/Right-arrow or mouse left/right
This way you could stear/aim the airplane with the mouse or keyboard, and using rudders to make adjustmenst sideways. You look at the plane axises to determine whats up and down! Basic airplane controlls, you should check it out!
Else nice game, this got potential!
Thanks for the feedback!
I appreciate any and all feedback. The W-A-S-D convention goes back to what game maker originally set up as their rule set for
W-up
S-down
A-left
D-right
otherwise, I would have left it out totally and only used the cursor arrows like the old X-86 flight sims..... On a side note, they could be changed to anything!
Subject: Rudder.... yeah, I've been thinking about it..... They would probable be using "<" and ">" as that was the traditional controls for Aces over the Pacific (I think ?!?!?)....
I've also been playing with including a joystick function, but that's not quite working yet (only played with it for an hour)
subject speed: you CAN currently increase and decrease the throttle from speed = 2 to speed = 9 using the page up/page down commands.
HOWEVER... BEWARE...... It's a heck of a lot easier to crash into the enemy at higher speeds.
eventually this will change to represent MPH. I just need to figure out how fast 350mph should look.
One question I had was .... some flight sims seems to have been set up for a reverse mouse on the up down axis. If anyone is having that issue I can set up an INI file and allow the user to change it in a configure menu (just don't know if anyone is having issues with it)
flying with the keys..... Personally I've been fine tuning it to fly with the mouse, but I can go back and tweak the key functions.
I DO have one request: Post a link to a you tube video file to show me what you mean as included in the "battlefield series"
Final note: If there are enough requests, I could change the keyboard commands. It's easy to do ....
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