I use flash to animate (cutscenes and sprites), export cutscenes as swf and use Flash.dll (which has some nifty functions on movie playing, resizing and keyboard control). With flash going the way of the dodo, I guess CSS3 with webkit would be the next step?
Problem with this, is that if the user doesn't have Flash installed he won't see anything, plus on Windows 8, I think ActiveX will be a little more restricted.
And still arises the issue that the video won't be available in any future platforms. Remember that most stuff YoYoGames includes in GM are cross-platform or usually mapped to something.
I program all cutscenes by hand. Because I'm just that badass
We're talking about video cutscenes Mr Bad@$$ programmer
HTML4 export, so games can be played on the Nintendo wii and 3DS via the opera browser, not to mention PSP and many other canvas unsupported platforms.
It's a platform/OS limitation. HTML uses JS, Windows desktop games use DLLs, Mac desktop games use DyLibs and so on. Usually future cross-platform GEX extensions will have the same functionality inside specific platform's library format, it's up to the extension developer to take care of that though.
I don't know whether this is a valid wish or not, but I would LOVE to be able to use simple multiplayer functions or even actions... Simpler networking than having to mess with 39dll, 39js and others... Could such features be considered ? And if not, please explain why... Don't you all feel like GM could be a killer dev tool if it allowed easy multiplayer handling ?
Yes, I am interested in multiplayer as well. Especially across different platforms.
Was looking what library Unity uses, it's RakNet but the license looks kinda disheartening. x_x
Edited by alexandervrs, 06 March 2012 - 07:35 PM.