Hello There.
I've just gotton my hands on GM:HTML5 and I've been tasked with recreating a java game in HTML5 for a company.
Now I've noticed that when compiling a game it creates one or more texture files containing all images/sprites/backgrounds used by the game.
This is not an optimal choice for my project so my question is if there is a way to prevent this and just have the game read a whole bunch of small image files instead?
Compiled Image Texture
Started by spiderhund, Mar 05 2012 01:35 PM
2 replies to this topic
#1
Posted 05 March 2012 - 01:35 PM
#2
Posted 05 March 2012 - 08:33 PM
Yes, you can store all the resources in an external file and then have GM load them at run-time using the _add functions. Sprite_add, background_add, sound_add etc etc etc...
#3
Posted 06 March 2012 - 09:35 AM
Yes, you can store all the resources in an external file and then have GM load them at run-time using the _add functions. Sprite_add, background_add, sound_add etc etc etc...
Thanks alot!
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