if colition_target=false
{
bul=instance_create(x,y,obj_bullet)
with (bul)
{
direction=other.direction+90
colition_target=true
}
bul=instance_create(x,y,obj_bullet)
with (bul)
{
direction=other.direction-90
colition_target=true
}
}
how do i make the obj_bullet sprite face that direction?











