instance_count works? Didn't for me with the C++ runner.I just tested instance_count and instance_deactivate_all and both worked just fine for me under C++ and Android.
Functions that DON'T exist in GMS
#21
Posted 08 March 2012 - 07:09 PM
#22
Posted 08 March 2012 - 07:22 PM
Thanks, but you could reactivate the objects again?I just tested instance_count and instance_deactivate_all and both worked just fine for me under C++ and Android.
#23
Posted 08 March 2012 - 10:24 PM
#24
Posted 10 March 2012 - 08:50 PM
game_end()
game_restart()
Would be nice to know if they work or not.
#25
Posted 10 March 2012 - 11:08 PM
Ok guys I'll update the topic tomorrow. Could someone clarify the following functions for Android and iOS?
game_end()
game_restart()
Would be nice to know if they work or not.
Working on my end. I've been using game_end() on the key-backspace-pressed event to end the game when the Back button is hit in Android. I've also used game_restart() without issue on my devices.
#26
Posted 11 March 2012 - 09:17 AM
Ok guys I'll update the topic tomorrow. Could someone clarify the following functions for Android and iOS?
game_end()
game_restart()
Would be nice to know if they work or not.
Working on my end. I've been using game_end() on the key-backspace-pressed event to end the game when the Back button is hit in Android. I've also used game_restart() without issue on my devices.
So game_end() does work on Android? Good good. Anyone know if it does on iOS?
#27
Posted 18 March 2012 - 05:55 AM
I want a YoYo function.. that functions as a YoYo! .. no more wading around in precious code timing, I can have that platform do the YoYo maneuver! It's EASY!.. no wait, it's EaSy!
#28
Posted 18 March 2012 - 07:49 AM
#29
Posted 18 March 2012 - 09:47 AM
#30
Posted 18 March 2012 - 07:24 PM
#31
Posted 19 March 2012 - 06:24 PM
string_byte_at(str, index)
ansi_char(val)
#32
Posted 20 March 2012 - 07:00 AM
I sure hope they fix or replace some of these. I use them in a lot, if not all my games in GM8
Edited by Israphel, 20 March 2012 - 07:00 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











