view_wview = display_get_width(); view_hview = display_get_height(); view_wport = display_get_width(); view_hport = display_get_height();
Now, this DOES work, but my concern is that, what i see on a normal size on my phone, will look GIANT on a tablet, because the screen size is waay bigger and you cant know how many pixels per inch the screen size. Google provides some DPI functions to avoid this issue but i have not found any of this on GM:S, just by letting us know how many dots per inch the screen has, its enough to make a simple calculation and scale the objects to the same size on all screens:
pixels = dp*(screen_get_dpi()/160)(where dp is the actual dp units to convert)
So my questions is, can something like 'screen_get_dpi()' be implemented?