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Requirements to work for YYG


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#41 beeproductions

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Posted 07 March 2012 - 01:10 AM

Working at YoYo?!well let's settle 3 important things before getting on this kind of subject

1)It was a recruitment back in the days. Personally I've applied but I've lost after the final recruitment stage:(.

2)You want to work at YoYo but.. the question is WHAT CAN YOU DO?!You didn't specified this and it's like hey I want to work at Microsoft but I can't program a damn thing:P. You know that you need a strong portfolio to go there. I've applied as a designer and I've lost for the lack of goood programming skills(meh..maybe it's not for me..I'm more a designer).

3)I recommend to build a strong C.V. Remember you are not applying to a silly invented company. You need to be professional and take it serious.:P
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#42 Yal

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Posted 07 March 2012 - 12:59 PM

...wether its being a 'mini' admin that helps the site...

Rule number one: if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.

TKG, I'm afraid you just shot yourself in the foot making this topic.
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#43 Nocturne

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Posted 07 March 2012 - 01:01 PM

TKG, I'm afraid you just shot yourself in the foot making this topic.


As has everyone that's posted in it... Posted Image
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#44 Yal

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Posted 07 March 2012 - 01:32 PM

As has everyone that's posted in it...

What? I immediately scrolled down to the last page... Hmm, gotta go investigating...


*investigates topic*

Also...
smiley cogs.

Hehe. I've actually changed the icon of my GM'81 shortcut to a home-made Smiley Cog icon just to tell it apart from my GM8.0 shortcut. (Final Columbus get corrupted in Gm'81 due to changes, so I keep 8.0 around because of that game)

Edited by Yal, 07 March 2012 - 01:34 PM.

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#45 masterofhisowndomain

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Posted 07 March 2012 - 01:47 PM


TKG, I'm afraid you just shot yourself in the foot making this topic.


As has everyone that's posted in it... Posted Image

...does that mean that your employment is revoked Mark...? :P

Working for YoYo Games is, I presume, like working for most employers. They expect generally high standards in areas such as professionalism, commitment, and work ethic etc., but with that comes a requirement for experience, in programming and with GameMaker itself; although this depends on what area you're hoping to join / is available to you.

You'll need either to apply for positions (as NPT gave an example of), or be spotted by current employees around the place - having demonstrated the above qualities through your activity. That's about it really, no magic formula or post count target to aim for.
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#46 makerofthegames

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Posted 07 March 2012 - 02:09 PM

That's about it really, no magic formula or post count target to aim for.

Aim for 30,000 posts, actually. There's no way they could ignore that.

(INB4 anyone quotes me years from now)
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#47 Yal

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Posted 07 March 2012 - 02:20 PM

Aim for 30,000 posts, actually. There's no way they could ignore that.

As far as I know, the highest poster ever, a moderator since multiple years, currently has around 18 000 posts. If you would actually manage to reach that amount of posts in a reasonable timeframe, it would be a because of most of your posts are low-quality, stressed-trough creations and that you spend all your time on the GMC instead of programming.

Do you really think YYG would be interested in a staff member like that? :P
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#48 Dark Matter

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Posted 07 March 2012 - 06:04 PM

Aim for 30,000 posts, actually. There's no way they could ignore that.

As far as I know, the highest poster ever, a moderator since multiple years, currently has around 18 000 posts. If you would actually manage to reach that amount of posts in a reasonable timeframe, it would be a because of most of your posts are low-quality, stressed-trough creations and that you spend all your time on the GMC instead of programming.

I see an obvious flaw in your comment. Namely the fact that the person who got that many posts was a mod. So either he got mod status despite his spamming, or perhaps, it is possible to make lots of useful comments.
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#49 time-killer-games

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Posted 07 March 2012 - 06:39 PM

...wether its being a 'mini' admin that helps the site...

Rule number one: if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.

If that is what you want to believe I'm afraid that's your problem. I'm not an idiot, sorry to disapoint you. :)

#50 GameDevDan

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Posted 07 March 2012 - 07:52 PM

Rule number one: if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.


Bingo.

Spoiler


For most of this topic I was like "Not sure if trolling..." made me laugh though.

- In fact, I've noticed that *all* GameMaker related YYG's employees are very active on Twitter, with the exception of dadio. So start tweetin'.
- interact with the existing staff via Twitter


I can imagine the flood of power hungry newbies signing up now. @lordoftheyoyo HELLO SANDY HOW WAS YOUR DAY TODAY? #GiveMeAJobPlease
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#51 Nocturne

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Posted 07 March 2012 - 08:01 PM

I can imagine the flood of power hungry newbies signing up now. @lordoftheyoyo HELLO SANDY HOW WAS YOUR DAY TODAY? #GiveMeAJobPlease


Lol!!! Awesome! Trending topic, guaranteed!
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#52 needsfoodbadly

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Posted 07 March 2012 - 08:02 PM

Obviously, as with the other functions of this forum, it has everything to do with your join date. Only the real GMC veterans make the cut.

December 2011, eh?
Let's just say you have a ways to go before you can take on the world. Keep working on that by, ummm, waiting I guess. Maybe some day you'll even be here longer than me.

These arbitrary statistics get you far in life. Think of it like a certificate of birth. You need that thing for a lot of stuff. So it must be pretty important to be able to prove that you've been existing for some period of time.

Good luck in all your endeavors, friend.


It's completely possible for someone who has been in the Game Maker community for years and years to have been a complete douche for years and years as well.

It's also possible for a relative newcomer to the GMC to be a professional, helpful, constructive, knowledgeable and contributing member.

All that said being considered for mod-ship in any respectable online community isn't just some arbitrary thing tied to willingness, the amount of time you've been trolling their forums or number of posts.

Unofficially, you can do that now. You can help the GMC by answering questions, reporting problems, and participating in discussions / Jams / etc. And you can help GameMaker development by reporting bugs.
Of course, the pay isn't too good. But the work is interesting. :wink:


Bam! Right on the money.

Edited by needsfoodbadly, 07 March 2012 - 08:02 PM.

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#53 chance

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Posted 07 March 2012 - 08:08 PM

...if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.

Actually, I like to abuse the moderators themselves. :tongue: That's much more fun.
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#54 GameDevDan

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Posted 07 March 2012 - 08:09 PM

It's completely possible for someone who has been in the Game Maker community for years and years to have been a complete douche for years and years as well.

It's also possible for a relative newcomer to the GMC to be a professional, helpful, constructive, knowledgeable and contributing member.

All that said being considered for mod-ship in any respectable online community isn't just some arbitrary thing tied to willingness, the amount of time you've been trolling their forums or number of posts.


I have face-palmed so many times at the missed sarcasm in this topic that my face hurts. OR, in some sort of dramatic twist, maybe you were being sarcastic too and I am in fact the rube here.
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#55 needsfoodbadly

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Posted 08 March 2012 - 12:32 AM

I have face-palmed so many times at the missed sarcasm in this topic that my face hurts. OR, in some sort of dramatic twist, maybe you were being sarcastic too and I am in fact the rube here.


You got me. I guess I missed it. Still a good point though, I think.

So...sarcasm, huh?

_) _)
o o
__

I'll look into it.
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#56 chance

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Posted 08 March 2012 - 12:47 AM

I have face-palmed so many times at the missed sarcasm in this topic that my face hurts.

It just keeps getting better, doesn't it?
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#57 Docopoper

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Posted 08 March 2012 - 01:12 AM


I have face-palmed so many times at the missed sarcasm in this topic that my face hurts.

It just keeps getting better, doesn't it?


Clearly it doesn't, it seems to be a flaw in this topic. Get your facts straight.
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#58 True Valhalla

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Posted 08 March 2012 - 04:53 AM



I have face-palmed so many times at the missed sarcasm in this topic that my face hurts.

It just keeps getting better, doesn't it?


Clearly it doesn't, it seems to be a flaw in this topic. Get your facts straight.


Irony.
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#59 makerofthegames

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Posted 08 March 2012 - 05:28 AM




I have face-palmed so many times at the missed sarcasm in this topic that my face hurts.

It just keeps getting better, doesn't it?


Clearly it doesn't, it seems to be a flaw in this topic. Get your facts straight.


Irony.

That's not Irony, he was making a joke and you didn't notice!!*

(*That's what? Intentional failed sarcasm detection x3?)
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#60 True Valhalla

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Posted 08 March 2012 - 05:45 AM

It's gotten to a point where I just assume I'm talking to brain dead coma patients :rolleyes:
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