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Requirements to work for YYG


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#1 Samuel Venable

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Posted 03 March 2012 - 07:05 PM

Personally I'd love to work for YYG somehow, wether its being a 'mini' admin that helps the site, a contributor, or a someone who actually helps out with the development of Game maker. I'm pretty sure there are a lot of expectancies and requirements to be any one of these things, or anything close to one of them. I'm also certain that a lot of other people feel this way, so what exactly are the requirement to be an official worker for YoYo wether being paid or not?

Thanks!
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#2 King Tetiro

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Posted 03 March 2012 - 07:08 PM

Well for one I think you need to be living in the UK or willing to move to the UK. Their HQ is in Dundee, Scotland.

EDIT: Hint hint Yoyogames, come june I'm looking for work lol :thumbsup:

Edited by King Tetiro, 03 March 2012 - 07:10 PM.

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#3 Samuel Venable

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Posted 03 March 2012 - 07:10 PM

If i ever get the kind of money to do that then its deffinately on my priority list, that is, if I don't end up moving there just to find out they won't except me.

Edit: yeah but that would only be if I was being paid. There is no way I could compete with YoYo if I somehow magically had my own gaming business, so if I can't beat them then why not join em?

Edited by time-killer-games, 03 March 2012 - 07:13 PM.

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#4 chance

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Posted 03 March 2012 - 10:23 PM

Personally I'd love to work for YYG somehow, wether its being a 'mini' admin that helps the site, a contributor, or a someone who actually helps out with the development of Game maker.

Unofficially, you can do that now. You can help the GMC by answering questions, reporting problems, and participating in discussions / Jams / etc. And you can help GameMaker development by reporting bugs.

Of course, the pay isn't too good. But the work is interesting. :wink:
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#5 ugriffin

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Posted 03 March 2012 - 11:50 PM

Personally I'd love to work for YYG somehow, wether its being a 'mini' admin that helps the site, a contributor, or a someone who actually helps out with the development of Game maker.

Unofficially, you can do that now. You can help the GMC by answering questions, reporting problems, and participating in discussions / Jams / etc. And you can help GameMaker development by reporting bugs.

Of course, the pay isn't too good. But the work is interesting. :wink:


This. Plus reporting spambots and stuff for us GMC mods. :)
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#6 Dangerous_Dave

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Posted 04 March 2012 - 04:08 AM

I think the main requirement to work for YYG is to be offered a position.

To increase your chances of being offered a position, I'd suggest you spend less time worrying about working for YYG, and more time making great games. That way YYG will see you as an asset to their company, and could offer you a position.
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#7 JonathanPzone

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Posted 04 March 2012 - 07:37 AM

Obviously, as with the other functions of this forum, it has everything to do with your join date. Only the real GMC veterans make the cut.

December 2011, eh?
Let's just say you have a ways to go before you can take on the world. Keep working on that by, ummm, waiting I guess. Maybe some day you'll even be here longer than me.

These arbitrary statistics get you far in life. Think of it like a certificate of birth. You need that thing for a lot of stuff. So it must be pretty important to be able to prove that you've been existing for some period of time.

Good luck in all your endeavors, friend.
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#8 Dark Matter

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Posted 04 March 2012 - 08:11 AM

If Mark's recruitment into YoYo Games is anything to go off, then being a freakin' badass is high on the list of entry requirements.

No, because he wasn't the "lowest-skilled person they would be willing to take on". He's a one-off in that respect.
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#9 King Tetiro

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Posted 04 March 2012 - 09:03 AM

Obviously, as with the other functions of this forum, it has everything to do with your join date. Only the real GMC veterans make the cut.


Well that's just not true. Because if it is, Yoyo are dumb. They are waaay too smart to use forum age as a decision for their team. Plus they know that in the UK, that doing that is very close to breaking the Age Discrimination Act.

Age discrimination laws help ensure that you are not denied a job, an equal chance of training or a promotion because of your age. They also protect you from harassment or victimisation because of your age.


And also, alot of people are smarter than the GMC veterans or are more suited for the job. For instance, if there was a job to create an RPG engine, I'd be able to take down most veterans. If there was a job to create a 3D game, sakisa would ass whoop most.

The point is, experience trumps age. ALWAY. The only age Yoyo would care about is 18+
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#10 King Tetiro

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Posted 04 March 2012 - 09:41 AM

<lolz>


I'm pretty sure you just lost any chance of joining YoYo ;)


Haha probably have. But I'm sure YoYo don't use age as their deciding point who qualifies and who doesn't
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#11 King Tetiro

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Posted 04 March 2012 - 11:28 AM

No, I distinctly remember reading that the number of posts a user has and the time they joined the GMC is actually vital to their recruitment process. I think Sandy tweeted about that...Yeah, definitely memorable.


But that's ridiculous. It basically means you could spend years posting mindless c*** and YoYo will take notice of you.
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#12 Nocturne

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Posted 04 March 2012 - 11:34 AM

No, I distinctly remember reading that the number of posts a user has and the time they joined the GMC is actually vital to their recruitment process. I think Sandy tweeted about that...Yeah, definitely memorable.


But that's ridiculous. It basically means you could spend years posting mindless c*** and YoYo will take notice of you.


Worked for me... Posted Image

(oh, yeah, but I'm a badass (?) Posted Image)
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#13 King Tetiro

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Posted 04 March 2012 - 11:49 AM

No, I distinctly remember reading that the number of posts a user has and the time they joined the GMC is actually vital to their recruitment process. I think Sandy tweeted about that...Yeah, definitely memorable.


But that's ridiculous. It basically means you could spend years posting mindless c*** and YoYo will take notice of you.


Worked for me... Posted Image

(oh, yeah, but I'm a badass (?) Posted Image)


Well of course, your post count is OVER 9000!!!!! :thumbsup:
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#14 MasterOfKings

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Posted 04 March 2012 - 12:02 PM

I'm pretty sure there are a lot of expectancies and requirements to be any one of these things, or anything close to one of them. I'm also certain that a lot of other people feel this way, so what exactly are the requirement to be an official worker for YoYo wether being paid or not?

Ask YYG.
They'll do a fine job at telling you what they require.

The point is, experience trumps age. ALWAY. The only age Yoyo would care about is 18+

True, but no one is going to want to hire an 11 year old that happens to know a bit about, say, HTML5.

Regardless, what has your join date got to do with how old you are?
If you've spent 2 days on the GMC, made two posts, and claim to have a lot of interest in GM; it looks like you're lying.

Edited by MasterOfKings, 04 March 2012 - 12:07 PM.

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#15 chance

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Posted 04 March 2012 - 12:10 PM

No, I distinctly remember reading that the number of posts a user has and the time they joined the GMC is actually vital to their recruitment process. I think Sandy tweeted about that...Yeah, definitely memorable.

But that's ridiculous. It basically means you could spend years posting mindless c*** and YoYo will take notice of you.

No, I think TV's onto something here. But there's one more factor: your avatar. Gotta have a really cool avatar, because that shows originality and creativity.

There's one last thing I noticed. What do all the recent employee's have in common? This: none of them listed me as a friend. So that proves they have good taste in friends, and work well with others.
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#16 ugriffin

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Posted 04 March 2012 - 01:00 PM

Lol, Mark has 11,735 posts.

This means, if he took only one minute on each post, he's been 195 continuous hours on the GMC, or 8 straight days on the GMC, with no sleep, without taking into account reading & lurking time on the GMC.

In comparison, with my 1206 posts, I've only been 8/10ths of a day in the GMC.

That's why we're not working at YoYo, hehe. We lack the *ahem* experience. :whistle:
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#17 chance

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Posted 04 March 2012 - 01:47 PM

There was a whole list of things. Knowledge of Scottish culture was pretty high on it, and owning a kilt was listed as 'recommended'.

Yes, I remember that too. The requirements list was difficult to understand, but I guess that was part of the test:

1. You enjoy a bit 'o bevvy.
2. Ye'r nae a boggin' bampot.

If weel ye do to keep high aims
you ha' a chance to join YoYoGames.


Sandy sent me a personal rejection letter. It said "if ye wad not do that, laddie... then yer erse is oot the windae. :sad:
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#18 @Alex@

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Posted 04 March 2012 - 02:15 PM

You need a kilt to work anywhere in Scotland its law, silly SNP.
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#19 dadio

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Posted 04 March 2012 - 06:18 PM

you could spend years posting mindless c*** and YoYo will take notice of you

Absolutely. :turned:

Gotta have a really cool avatar, because that shows originality and creativity.

True. :cool:

none of them listed me as a friend

Huh? I have ya listed as a friend... :huh:

Also...
smiley cogs.
Posted Image
Most important.

Edited by dadio, 04 March 2012 - 06:20 PM.

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#20 Samuel Venable

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Posted 04 March 2012 - 09:43 PM

Thanks for the suggestions guys. Though I tend to agree with experience overpowering the post count. Ive been working with GM for more than a year, but my experience with creativity in things such as drawing, imagining, and story writing go way back, and that practice has helped a lot with my use of GM.
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#21 chance

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Posted 05 March 2012 - 12:14 AM

none of them listed me as a friend

Huh? I have ya listed as a friend... :huh:

Your career is doomed. :sad:


Though I tend to agree with experience overpowering the post count.

Really? :tongue:
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#22 Dan The Man

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Posted 05 March 2012 - 11:45 PM

No, I distinctly remember reading that the number of posts a user has and the time they joined the GMC is actually vital to their recruitment process. I think Sandy tweeted about that...Yeah, definitely memorable.


Righhhhttttt. So I have a much greater chance of getting hired by YoYo because my join date is a long time ago, even though Tetiro has many more posts and has contributed to the forums more than I have over the years?

I doubt that they would really worry about join time. It's all about participation and the quality of what you bring to the GMC whether it is content or help.

-Dan
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#23 chance

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Posted 06 March 2012 - 12:09 AM

No, I distinctly remember reading that the number of posts a user has and the time they joined the GMC is actually vital to their recruitment process.

I doubt that they would really worry about join time. It's all about participation and the quality of what you bring to the GMC whether it is content or help.

I'm not sure which is more funny: TV's original joke... or your need to explain why it isn't true. :tongue:
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#24 The Legend

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Posted 06 March 2012 - 12:30 AM

Personally, I don't think that how long you've been here. I mean, someone could be brilliant within a year and do as much posting as Mark if they really commited to it. Yoyo isn't going to judge you based on how long you've been here. They'll judge you based on what you've done with the time you have had.
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#25 ugriffin

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Posted 06 March 2012 - 12:34 AM

It's funny how this discussion is going along the assumption that YoYo Games hires people based on their GMC record.

Most of the YYGs employees that come from a GameMaker background are notable with GameMaker in one way or another, most of them with the notable exception of Mark aren't 'regulars' in the GMC.

In fact, I've noticed that *all* GameMaker related YYG's employees are very active on Twitter, with the exception of dadio. So start tweetin'.
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#26 Dan The Man

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Posted 06 March 2012 - 01:04 AM

It's funny how this discussion is going along the assumption that YoYo Games hires people based on their GMC record.

Most of the YYGs employees that come from a GameMaker background are notable with GameMaker in one way or another, most of them with the notable exception of Mark aren't 'regulars' in the GMC.

In fact, I've noticed that *all* GameMaker related YYG's employees are very active on Twitter, with the exception of dadio. So start tweetin'.


I was referring to "hired" as in getting to be a moderator / forum admin. While I do think forum participation would help with getting a job at the studios, I agree that it would not be the biggest contributing factor.

As for the blatant miss of the sarcastic trolling, I am not too bothered as it seemed to be legit and TV's purpose of posting was not very clear (at least in my quick skimming)

EDIT: Also this serves as a nice reminder to myself why my post count here is so low...

-Dan

Edited by Dan The Man, 06 March 2012 - 01:08 AM.

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#27 NakedPaulToast

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Posted 06 March 2012 - 01:22 AM

YYGs is currently hiring, although this isn't a technical position it does give a glimpse into their hiring standards.

http://interactiveta...-at-yoyo-games/

Senior Position at YoYo Games

Closing date: March 20, 2012

YoYo Games

Email: sandy@yoyogames.com

URL: http://www.yoyogames.com/


Senior Position looking after day to day operations at a fast growing, world leading games company.

Responsibilities include:-

Day to day smooth operation of the business (currently we have 18 people in Dundee, but expect at least 25 by the end of the year)
Prepare daily/monthly management accounts
Manager contractual relationships with multiple, international suppliers
HR

Qualifications/Experience

Recognised accounting qualification
Methodical and enterprising, but flexible and adaptive personality
Experience using Sage
Knowledge of day to day HR requirements including recruitment, contracts, performance appraisal, etc
Experience in a software/technology company very desirable
Preference will be given to GMC members with a join date on or before Jan 1 2011, post count greater than 1000 and reputation of at least 100


Salary up to 40k


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#28 chance

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Posted 06 March 2012 - 01:26 AM

It's funny how this discussion is going along the assumption that YoYo Games hires people based on their GMC record.
<snip>

Well... is was funny, before a moderator had to explain the joke.

But now it's kinda pathetic. :sad:
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#29 NakedPaulToast

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Posted 06 March 2012 - 01:32 AM

- interact with the existing staff via Twitter

I heard that YYGs employees communicate with each other so much via Twitter because they can't stand to be in the same room with one an other.

Just say'n
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#30 chance

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Posted 06 March 2012 - 02:02 AM

I heard that YYGs employees communicate with each other so much via Twitter because they can't stand to be in the same room with one an other.

Especially after curry night.
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#31 ugriffin

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Posted 06 March 2012 - 06:13 AM

- interact with the existing staff via Twitter and the GMC, but don't be an annoyance to them.


Whoops! So *that's* why I'm not a YoYo employee! #mostannoyingguyontwitter
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#32 beeproductions

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Posted 07 March 2012 - 01:24 AM

Working at YoYo?!well let's settle 3 important things before getting on this kind of subject

1)It was a recruitment back in the days. Personally I've applied but I've lost after the final recruitment stage:(.

2)You want to work at YoYo but.. the question is WHAT CAN YOU DO?!You didn't specified this and it's like hey I want to work at Microsoft but I can't program a damn thing:P. You know that you need a strong portfolio to go there. I've applied as a designer and I've lost for the lack of goood programming skills(meh..maybe it's not for me..I'm more a designer).

3)I recommend to build a strong C.V. Remember you are not applying to a silly invented company. You need to be professional and take it serious.:P
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#33 Yal

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Posted 07 March 2012 - 01:13 PM

...wether its being a 'mini' admin that helps the site...

Rule number one: if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.

TKG, I'm afraid you just shot yourself in the foot making this topic.
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- The above is my personal opinion and in no way representative of Yoyogames or the GMC, except when explicitly stated -

 

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#34 Nocturne

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Posted 07 March 2012 - 01:15 PM

TKG, I'm afraid you just shot yourself in the foot making this topic.


As has everyone that's posted in it... Posted Image
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#35 Yal

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Posted 07 March 2012 - 01:46 PM

As has everyone that's posted in it...

What? I immediately scrolled down to the last page... Hmm, gotta go investigating...


*investigates topic*

Also...
smiley cogs.

Hehe. I've actually changed the icon of my GM'81 shortcut to a home-made Smiley Cog icon just to tell it apart from my GM8.0 shortcut. (Final Columbus get corrupted in Gm'81 due to changes, so I keep 8.0 around because of that game)

Edited by Yal, 07 March 2012 - 01:48 PM.

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#36 masterofhisowndomain

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Posted 07 March 2012 - 02:01 PM

TKG, I'm afraid you just shot yourself in the foot making this topic.


As has everyone that's posted in it... Posted Image

...does that mean that your employment is revoked Mark...? :P

Working for YoYo Games is, I presume, like working for most employers. They expect generally high standards in areas such as professionalism, commitment, and work ethic etc., but with that comes a requirement for experience, in programming and with GameMaker itself; although this depends on what area you're hoping to join / is available to you.

You'll need either to apply for positions (as NPT gave an example of), or be spotted by current employees around the place - having demonstrated the above qualities through your activity. That's about it really, no magic formula or post count target to aim for.
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#37 makerofthegames

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Posted 07 March 2012 - 02:23 PM

That's about it really, no magic formula or post count target to aim for.

Aim for 30,000 posts, actually. There's no way they could ignore that.

(INB4 anyone quotes me years from now)
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#38 Yal

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Posted 07 March 2012 - 02:34 PM

Aim for 30,000 posts, actually. There's no way they could ignore that.

As far as I know, the highest poster ever, a moderator since multiple years, currently has around 18 000 posts. If you would actually manage to reach that amount of posts in a reasonable timeframe, it would be a because of most of your posts are low-quality, stressed-trough creations and that you spend all your time on the GMC instead of programming.

Do you really think YYG would be interested in a staff member like that? :P
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#39 Dark Matter

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Posted 07 March 2012 - 06:18 PM

Aim for 30,000 posts, actually. There's no way they could ignore that.

As far as I know, the highest poster ever, a moderator since multiple years, currently has around 18 000 posts. If you would actually manage to reach that amount of posts in a reasonable timeframe, it would be a because of most of your posts are low-quality, stressed-trough creations and that you spend all your time on the GMC instead of programming.

I see an obvious flaw in your comment. Namely the fact that the person who got that many posts was a mod. So either he got mod status despite his spamming, or perhaps, it is possible to make lots of useful comments.
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#40 Samuel Venable

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Posted 07 March 2012 - 06:53 PM

...wether its being a 'mini' admin that helps the site...

Rule number one: if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.

If that is what you want to believe I'm afraid that's your problem. I'm not an idiot, sorry to disapoint you. :)
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#41 GameDevDan

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Posted 07 March 2012 - 08:06 PM

Rule number one: if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.


Bingo.

Spoiler


For most of this topic I was like "Not sure if trolling..." made me laugh though.

- In fact, I've noticed that *all* GameMaker related YYG's employees are very active on Twitter, with the exception of dadio. So start tweetin'.
- interact with the existing staff via Twitter


I can imagine the flood of power hungry newbies signing up now. @lordoftheyoyo HELLO SANDY HOW WAS YOUR DAY TODAY? #GiveMeAJobPlease
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#42 Nocturne

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Posted 07 March 2012 - 08:15 PM

I can imagine the flood of power hungry newbies signing up now. @lordoftheyoyo HELLO SANDY HOW WAS YOUR DAY TODAY? #GiveMeAJobPlease


Lol!!! Awesome! Trending topic, guaranteed!
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#43 needsfoodbadly

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Posted 07 March 2012 - 08:16 PM

Obviously, as with the other functions of this forum, it has everything to do with your join date. Only the real GMC veterans make the cut.

December 2011, eh?
Let's just say you have a ways to go before you can take on the world. Keep working on that by, ummm, waiting I guess. Maybe some day you'll even be here longer than me.

These arbitrary statistics get you far in life. Think of it like a certificate of birth. You need that thing for a lot of stuff. So it must be pretty important to be able to prove that you've been existing for some period of time.

Good luck in all your endeavors, friend.


It's completely possible for someone who has been in the Game Maker community for years and years to have been a complete douche for years and years as well.

It's also possible for a relative newcomer to the GMC to be a professional, helpful, constructive, knowledgeable and contributing member.

All that said being considered for mod-ship in any respectable online community isn't just some arbitrary thing tied to willingness, the amount of time you've been trolling their forums or number of posts.

Unofficially, you can do that now. You can help the GMC by answering questions, reporting problems, and participating in discussions / Jams / etc. And you can help GameMaker development by reporting bugs.
Of course, the pay isn't too good. But the work is interesting. :wink:


Bam! Right on the money.

Edited by needsfoodbadly, 07 March 2012 - 08:16 PM.

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#44 chance

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Posted 07 March 2012 - 08:22 PM

...if someone states they'd like to be a moderator, it's because they want to abuse the moderating powers.

Actually, I like to abuse the moderators themselves. :tongue: That's much more fun.
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#45 GameDevDan

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Posted 07 March 2012 - 08:23 PM

It's completely possible for someone who has been in the Game Maker community for years and years to have been a complete douche for years and years as well.

It's also possible for a relative newcomer to the GMC to be a professional, helpful, constructive, knowledgeable and contributing member.

All that said being considered for mod-ship in any respectable online community isn't just some arbitrary thing tied to willingness, the amount of time you've been trolling their forums or number of posts.


I have face-palmed so many times at the missed sarcasm in this topic that my face hurts. OR, in some sort of dramatic twist, maybe you were being sarcastic too and I am in fact the rube here.
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See you all on the other side.

Back & share :)


#46 needsfoodbadly

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Posted 08 March 2012 - 12:46 AM

I have face-palmed so many times at the missed sarcasm in this topic that my face hurts. OR, in some sort of dramatic twist, maybe you were being sarcastic too and I am in fact the rube here.


You got me. I guess I missed it. Still a good point though, I think.

So...sarcasm, huh?

_) _)
o o
__

I'll look into it.
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#47 chance

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Posted 08 March 2012 - 01:01 AM

I have face-palmed so many times at the missed sarcasm in this topic that my face hurts.

It just keeps getting better, doesn't it?
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#48 Docopoper

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Posted 08 March 2012 - 01:26 AM

I have face-palmed so many times at the missed sarcasm in this topic that my face hurts.

It just keeps getting better, doesn't it?


Clearly it doesn't, it seems to be a flaw in this topic. Get your facts straight.
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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

 

The destination is much harder to reach when you don't want to walk towards it.


#49 makerofthegames

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Posted 08 March 2012 - 05:42 AM

I have face-palmed so many times at the missed sarcasm in this topic that my face hurts.

It just keeps getting better, doesn't it?


Clearly it doesn't, it seems to be a flaw in this topic. Get your facts straight.


Irony.

That's not Irony, he was making a joke and you didn't notice!!*

(*That's what? Intentional failed sarcasm detection x3?)
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#50 Desert Dog

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Posted 08 March 2012 - 07:53 AM

*prepares to write up a lot of made up stuff, while expecting people to take it seriously*

1-Build a portfolio. Highest priority. I'd say games are the most desirable, If you can't develop full games, (or regularly) then compile examples/ tutorials of cool stuff. A path-finding algorithm, an explosion effect, etc.

2-Master GM. (master is a pretty broad term, but being familiar with all the GML functions, including the advanced stuff like data structs, mp_, and surfaces is a solid start). It's the tool they develop&market, you gotta start here. Use your quest to master GM as an opportunity to sneak in a few extra examples into your portfolio.

3-Be professional. Nah, this doesn't mean wear a suit, or install a spell-checker (although those might help..) Work hard. That's what professionals do. The games portfolio's of Nal, or Nocturne, didn't just come from them being expert GM users, it happened because they put some pretty darn hard yards into their games.

4-Suck up, whenever you can. Become bug-reporter, extraordinaire. And follow 'em on twitter. Shamelessly. (But don't be a pest about it!). If it comes down to 2 people with similar skills, the name they 'know' is more likely to get picked. (well, you'd expect...)

[/end transition from hospital bed]
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HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!