@mazimadu can you please open a bug and attach a gmz example that shows the slow down and I will take a look next week to diagnose why,
One thing to note we have had issues with the internal fps variable, the true fps value is displayed in debug mode in the top left, this is the actual fps achieved at any time without the room settings getting in the way, it also includes the time spent waiting for the gpu to complete.
Russell
GM Studio - Better than expected?
Started by Mr Game, Mar 03 2012 01:08 PM
41 replies to this topic
#41
Posted 06 March 2012 - 10:22 PM
#42
Posted 07 March 2012 - 12:14 AM
Here you go.
http://www.mediafire.com/?ga7tm9nhdg0dse7
Here a picture of the most recent test I did. I got over 2300 before it dropped to 30 FPS.

Uploaded with ImageShack.us
http://www.mediafire.com/?ga7tm9nhdg0dse7
Here a picture of the most recent test I did. I got over 2300 before it dropped to 30 FPS.

Uploaded with ImageShack.us
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