I tried posting to the Novice&Intermediate Q&A, but no one replied and I decided maybe it was an issue with the sound. I have a sound playing in the main menu screen. (Step >> sound_loop (Intro)). When you click "Play", you go into another room with a different sound object which has different sounds playing. Now here's my problem:
Let's say we're at the main menu. All I hear is a kind of ba. ba. *silence* ba. Kind of like abstract extremely short bursts of sound. I thought this was very strange. But then I accidentally clicked on the border to drag the window... and the music started playing! So I thought it might be the "when window loses focus pause" setting. So I unchecked it. Problem is worse! Now, even dragging the window doesn't help! In the play_game room, I have the following code:
Step >>
sound_play(choose(Intro, Music_2));
When I play in THIS room, I hear a repeated bababababa kind of thing, where the first sound is repeated in very short bursts one after another. Kind of like a "brrrrrrr" (does this help at all?). I have no idea what to do! In THAT room, before I untoggled the "unfocus window" global setting, if I clicked to another window and the game lost focus, the music would play normally. What is causing this? I don't think it's the code... but I'm not certain.
Thanks!
EDIT: Fixed. See last comment (my last comment)
Edited by ddan49, 05 March 2012 - 02:08 AM.











