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Flight Simulator Project


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#1 GMRescue

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Posted 01 March 2012 - 09:30 PM

Dear GM Users,

I am working on a project next to my racing game I recently questioned about, and I think it could use something nice.

Posted Image

This is what we've been working on.
It's a WIP. Just a runway, a plane and a skybox.

I was thinking about using GM OGRE. It looks great on the screenshots and it is great in real life as well.
For that, I need some help of advanced GM Users.

It would be nice if we could make a very realistic game. We've done some research to other factors in the game, but we
didn't look at the graphics yet.

It'd be nice if this game gets kind of realistic.

We're still working on it ourselves, but all replies are appreciated.

- GMRescue
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#2 xot

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Posted 02 March 2012 - 07:21 PM

Is this a team request or a question?
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#3 GMRescue

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Posted 02 March 2012 - 07:39 PM

It's not a team request. I was wondering if I could improve the interface of the game.
I already have a team, but we're working on the graphics. It just doesn't work with us

So that's why I called help for helping with the physics and interface and not requesting
a team.
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#4 Gamer3D

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Posted 03 March 2012 - 01:38 AM

It's not a team request. I was wondering if I could improve the interface of the game.
I already have a team, but we're working on the graphics. It just doesn't work with us

So that's why I called help for helping with the physics and interface and not requesting
a team.

You aren't asking any questions. You're saying "Here's what I've done, here's what we're hoping for; we need some people to help with this." There's no request for information. There's nothing to answer. All you've done is requested that people work with you; you've posted a team request.

Here are some questions you could have asked based on the information you gave and the image you posted:
  • Where is a good GMOgre tutorial?
  • What graphical effects should we research to make this game realistic?

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#5 GMRescue

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Posted 03 March 2012 - 12:36 PM


It's not a team request. I was wondering if I could improve the interface of the game.
I already have a team, but we're working on the graphics. It just doesn't work with us

So that's why I called help for helping with the physics and interface and not requesting
a team.

You aren't asking any questions. You're saying "Here's what I've done, here's what we're hoping for; we need some people to help with this." There's no request for information. There's nothing to answer. All you've done is requested that people work with you; you've posted a team request.

Here are some questions you could have asked based on the information you gave and the image you posted:
  • Where is a good GMOgre tutorial?
  • What graphical effects should we research to make this game realistic?


You're right about that. Here is what we'd like to do.

  • We're looking for a GM OGRE example.
  • We're looking for sea waves.
  • We're looking for model shaders.
  • We're looking for reflection.

Reflection: That the plane reflects the sky and other objects.


Questions like this.
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#6 MasterOfKings

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Posted 03 March 2012 - 04:52 PM

We're looking for a GM OGRE example.

Example of what? GM OGRE comes with tutorials to help you get started.

We're looking for sea waves.

Water isn't the easiest thing to do. I've only done it under the material editor in UDK, so I have no idea how you'd do it under OGRE.

We're looking for model shaders.

A what?

We're looking for reflection.

Even with GM OGRE, you're not likely to get very good performance with reflections.
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#7 Gamer3D

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Posted 03 March 2012 - 07:22 PM

Example of what? GM OGRE comes with tutorials to help you get started.

MoK has a point here. Asking for examples usually indicates that you either haven't searched or are asking someone to write a part of your game for you. Neither of those are good options.

Water isn't the easiest thing to do. I've only done it under the material editor in UDK, so I have no idea how you'd do it under OGRE.

Parallax map using summed wave textures for displacement?

Lots of methods for water exist. The best ones are probably out of his reach, but parallax maps are relatively simple with shaders. Add some reflections (A bit more complex, but shouldn't be too hard) and you should be fine.

Even with GM OGRE, you're not likely to get very good performance with reflections.

Cube-mapped reflections would work with shaders. Sphere-mapped reflections could be done in GM for extremely low-polygon models.
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#8 ean

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Posted 24 March 2012 - 09:04 PM

With a flightsim, you probably don't need very much detail in the water, since the plane will usually be high above the ground. Older flight-sims got away with just using flat water and an animated water texture.

Since you are using GM, I hope you don't expect the graphics to be very groundbreaking?
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