LOOK!
Still have questions? Maybe this can help. These are topics cropping up on the discussion forums that I believe warrant a listing here to save some time form answering the same thing over and over. That being said, let's help each other out shall we?
Question: I own a copy of GameMaker: HTML5, how do I upgrade to Studio?
Answer: You get a free upgrade to GameMaker: Studio and the HTML5/Windows/Mac export components included within. This includes all new HTML5 updates, updated C++ runners, Box2D Physics Library, new GML functions, and the option to purchase the export tools for iOS and Android. You're getting a lot of awesome just for being an owner of HTML5, AND you get more options to export your games to mobile devices!
Question: How much will GameMaker: Studio cost?
Answer: The price breakdown has yet to be announced.
Question: Do I have to pay YoYoGames to publish mobile games or content?
Answer: The only price you have to pay is for the software you want. Once GameMaker: Studio is out of beta and you have a licensed copy, you will be able to export and publish without any 3rd party interference from YoYoGames.
Question: When will GameMaker: Studio be released?
Answer: No date has yet to be announced.
Question: I found SOME_FUNCTION() in GML, is it new? Why does it not work?
Answer: Not everything is 100% due to it being beta. Many functions and things are being changed, added/removed. Until documentation arrives to set the expectations for these new functions, all you can do is experiment.
Question: What is this C++ Runner?
Answer: If you're familiar with a previous version of GameMaker you were using the Delphi Runner. In the newer versions of GameMaker: Studio the Windows platform export will now be compiled used a C++ Runner instead of the original Delphi. The C++ Runner will be taking on updates during the advancement of GameMaker: Studio.
Question: What about my music/audio. .OGG format?
Answer: Due to the nature of exporting to various devices and what they support. MP3 is the best suggested format for use right now, until further down the road when more development is done.
Question: Will Box2D Physics work for 3D Ragdolls or have D3D support?
Answer: It is designed and intended for use with 2D objects.
Question: Can I use Box2D Physics with other older functions like gravity?
Answer: There will be restrictions when using Box2D physics. Some options will change. As of now there is not a complete list of what is effected and what is not. On is being made.
Question: I imported my GMx.x game into GM:Studio and doesn't work. Why not?
Answer: Due to incompatabilities between earlier versions and the Html5/Android/iOS platforms, as well as the new C++ runner, it is VERY UNLIKELY that imported projects will run first time, if at all. It is recommended that you finish your old projects on the platform they were being created on before starting a new projects with GM:Studio.
Question: Are there any hidden costs?
Answer: Not from YoYo Games there's not! You pay for the bas GM¨Studio, plus any further module and that`s it. However, be aware that to create anything for Mac OS or iOS you WILL need to be an Apple registered developer and this costs money.
Question: I can't export an executable! How do I test my games?
Answer: That option has been removed during the Beta on purpose. Test with the C++ Runner for now.
I will add more as they come. Suggestions are always welcome. No seriously, this information is as good as it is accurate and useful.











