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GameMaker: Studio - Discussion FAQS.


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#1 CloudBomb

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Posted 01 March 2012 - 09:14 PM

STOP! :ohmy: READ THIS BEFORE ANYTHING!
LOOK! :blink: CURRENTLY IN BETA ( This information is subject to change. So there ya go. Take everything with a slight grain of salt until it's "official." )

Still have questions? Maybe this can help. These are topics cropping up on the discussion forums that I believe warrant a listing here to save some time form answering the same thing over and over. That being said, let's help each other out shall we?

Question: I own a copy of GameMaker: HTML5, how do I upgrade to Studio?
Answer: You get a free upgrade to GameMaker: Studio and the HTML5/Windows/Mac export components included within. This includes all new HTML5 updates, updated C++ runners, Box2D Physics Library, new GML functions, and the option to purchase the export tools for iOS and Android. You're getting a lot of awesome just for being an owner of HTML5, AND you get more options to export your games to mobile devices!

Question: How much will GameMaker: Studio cost?
Answer: The price breakdown has yet to be announced.

Question: Do I have to pay YoYoGames to publish mobile games or content?
Answer: The only price you have to pay is for the software you want. Once GameMaker: Studio is out of beta and you have a licensed copy, you will be able to export and publish without any 3rd party interference from YoYoGames.

Question: When will GameMaker: Studio be released?
Answer: No date has yet to be announced.

Question: I found SOME_FUNCTION() in GML, is it new? Why does it not work?
Answer: Not everything is 100% due to it being beta. Many functions and things are being changed, added/removed. Until documentation arrives to set the expectations for these new functions, all you can do is experiment.

Question: What is this C++ Runner?
Answer: If you're familiar with a previous version of GameMaker you were using the Delphi Runner. In the newer versions of GameMaker: Studio the Windows platform export will now be compiled used a C++ Runner instead of the original Delphi. The C++ Runner will be taking on updates during the advancement of GameMaker: Studio.

Question: What about my music/audio. .OGG format?
Answer: Due to the nature of exporting to various devices and what they support. MP3 is the best suggested format for use right now, until further down the road when more development is done.

Question: Will Box2D Physics work for 3D Ragdolls or have D3D support?
Answer: It is designed and intended for use with 2D objects.

Question: Can I use Box2D Physics with other older functions like gravity?
Answer: There will be restrictions when using Box2D physics. Some options will change. As of now there is not a complete list of what is effected and what is not. On is being made.

Question: I imported my GMx.x game into GM:Studio and doesn't work. Why not?
Answer: Due to incompatabilities between earlier versions and the Html5/Android/iOS platforms, as well as the new C++ runner, it is VERY UNLIKELY that imported projects will run first time, if at all. It is recommended that you finish your old projects on the platform they were being created on before starting a new projects with GM:Studio.

Question: Are there any hidden costs?
Answer: Not from YoYo Games there's not! You pay for the bas GM¨Studio, plus any further module and that`s it. However, be aware that to create anything for Mac OS or iOS you WILL need to be an Apple registered developer and this costs money.

Question: I can't export an executable! How do I test my games?
Answer: That option has been removed during the Beta on purpose. Test with the C++ Runner for now.

I will add more as they come. Suggestions are always welcome. No seriously, this information is as good as it is accurate and useful. :)
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#2 Crystal Noir

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Posted 01 March 2012 - 09:42 PM

Very good idea this FAQ.

Could we expect a better security (I don't know exactly how to say that, sorry for my english) for end user executable than GM 8 ? (without using antidecompiler, obfuscator etc...)

I think the answer is yes (I hope lol) with the new c++ runner etc..., I mean for windows executable.

Edited by Crystal Noir, 01 March 2012 - 10:01 PM.

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#3 2DLuis

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Posted 02 March 2012 - 12:52 AM

Question: I own a copy of GameMaker: HTML5, how do I upgrade to Studio?
Answer: You get a free upgrade to GameMaker: Studio and the HTML5/Windows export components included within. This includes all new HTML5 updates, updated C++ runners, Box2D Physics Library, new GML functions, and the option to purchase the export tools for iOS and Android. You're getting a lot of awesome just for being an owner of HTML5, AND you get more options to export your games to mobile devices!


Doesn't the base edition include MAC export as well?
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#4 CloudBomb

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Posted 02 March 2012 - 03:02 AM

I was never able to get clear info on where it would be placed in regards to the upgrade HTML5 users will get, so I left it alone for now. It's to be expected, it's beta. Information will change like crazy, that's why it's good to keep on top of it. :)

Edited by CloudBomb, 02 March 2012 - 03:03 AM.

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#5 GameDevDan

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Posted 02 March 2012 - 11:52 AM

I was never able to get clear info on where it would be placed in regards to the upgrade HTML5 users will get, so I left it alone for now. It's to be expected, it's beta. Information will change like crazy, that's why it's good to keep on top of it. :)


Mike cleared this up in another topic yesterday.

Non-HTML5 users just get PC+Mac when they buy the base product.

HTML5 users get PC, Mac and HTML5 as a free upgrade.
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#6 Rossay

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Posted 02 March 2012 - 01:17 PM

Thanks for taking the time to do this. Clears a few things up! This is probably a stupid question, but are there any advantages in this new C++ runner instead of the Delphi one?
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#7 NakedPaulToast

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Posted 02 March 2012 - 02:10 PM

Thanks for taking the time to do this. Clears a few things up! This is probably a stupid question, but are there any advantages in this new C++ runner instead of the Delphi one?

The Delphi runner is at end of life.

C++ runner supports Box2d, is faster and will be maintained.
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#8 Rossay

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Posted 02 March 2012 - 02:13 PM


Thanks for taking the time to do this. Clears a few things up! This is probably a stupid question, but are there any advantages in this new C++ runner instead of the Delphi one?

The Delphi runner is at end of life.

C++ runner supports Box2d, is faster and will be maintained.



Ahh. That makes sense. Thanks for clarifying that.
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#9 atower79

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Posted 02 March 2012 - 04:28 PM

I notice that some objects and all rooms won't transfer over when importing an 8.1 project. Are rooms not transferable yet or at all?
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#10 Nocturne

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Posted 02 March 2012 - 05:08 PM

I have added a couple of things to the faq that I feel relevant too.. Posted Image
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#11 CloudBomb

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Posted 02 March 2012 - 05:16 PM

I have added a couple of things to the faq that I feel relevant too.. Posted Image


Please and thank you!
Information is only valuable if it's right.
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#12 2DLuis

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Posted 02 March 2012 - 08:55 PM

Question: Are there any hidden costs?
Answer: Not from YoYo Games there's not! However, be aware that to create anything for Mac OS or iOS you WILL need to be an Apple registered developer and this costs money.


I think that should be clarified to touch upon module pricing of Studio because that may be misleading to some, believing they will receive the iOS exporter on top of the MAC exporter with the base product.
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#13 Wolf Dreamer

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Posted 02 March 2012 - 09:38 PM

Question: How much will GameMaker: Studio cost?
Answer: The price breakdown has yet to be announced.


Won't the cost be $99? If that's what html5 cost, and you get a free upgrade to the new version, then isn't it the same price? If it cost more than people would just buy the cheaper version and freely upgrade to it since those who buy html5 get 100% of everything Studio gets.

And if the GML and the layout is the same, why wouldn't everything you made in Html5 work in Studio? Is there any difference to how things are done? Create events, step events, etc. Is it just certain things you have to redo differently, but most of your code will be fine?

Are people already able to make complete games with Studio beta? Any plans for a demo version for HTML5/Studio? I would like to try before I buy it. I did purchase a much earlier version of Game Maker that I formerly used years ago. Them finally ditching the Delphi compiler and moving onto C++ for vastly superior speed is nice to hear, plus you can make browser games with Game Maker these days as well, so that makes it rather useful. It always been so easy to program in.
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#14 CloudBomb

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Posted 02 March 2012 - 11:09 PM

See without pricing plans being announced at all, only speculation can happen and that just causes even MORE confusion.

I think a lot of people don't grasp what is happening with GameMaker right now in terms of it's evolution. Simply put they are pushing out a plan to allow many options in upgrade choices. However as said before, until these things are announced on an official level, it's best just to let sleeping dogs lie for now.

To answer some of your questions; People have already imported tons of working games into Studio, with modification of exiting code depending on the complexity and structure of the game and Studio Beta is a beta, so all the things that come along with a beta apply. Demo future version may totally exist in the future considering the module layout, however nothing has been officially announced that I am aware of. As far what is changing... lots of things change during beta, and you can find a list of things being updated and added in the patch/updates notation. I can't stress the word BETA enough when it comes to questions about product design that blanket a general area.
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#15 2DLuis

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Posted 02 March 2012 - 11:11 PM

And if the GML and the layout is the same, why wouldn't everything you made in Html5 work in Studio? Is there any difference to how things are done? Create events, step events, etc. Is it just certain things you have to redo differently, but most of your code will be fine?


Most of My HTML5 projects and GM81 projects have carried over with no problems to Studio:Beta. The layout as of now is almost identical, only major graphical difference is the addition of box2d parameters to the object dialog.

Won't the cost be $99? If that's what html5 cost, and you get a free upgrade to the new version, then isn't it the same price? If it cost more than people would just buy the cheaper version and freely upgrade to it since those who buy html5 get 100% of everything Studio gets.

No. The upgrade will only get you the Base Studio edition (no iOS nor Android exports).
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#16 NakedPaulToast

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Posted 03 March 2012 - 03:40 AM


Question: How much will GameMaker: Studio cost?
Answer: The price breakdown has yet to be announced.


Won't the cost be $99? If that's what html5 cost, and you get a free upgrade to the new version, then isn't it the same price? If it cost more than people would just buy the cheaper version and freely upgrade to it since those who buy html5 get 100% of everything Studio gets.

And if the GML and the layout is the same, why wouldn't everything you made in Html5 work in Studio? Is there any difference to how things are done? Create events, step events, etc. Is it just certain things you have to redo differently, but most of your code will be fine?

Are people already able to make complete games with Studio beta? Any plans for a demo version for HTML5/Studio? I would like to try before I buy it. I did purchase a much earlier version of Game Maker that I formerly used years ago. Them finally ditching the Delphi compiler and moving onto C++ for vastly superior speed is nice to hear, plus you can make browser games with Game Maker these days as well, so that makes it rather useful. It always been so easy to program in.


No, the $99 price was the introductory price of GM:HTML5 during the Beta period.

YYGs has stated that that will change once studio is released.

You can't make assumptions like you are making, and you shouldn't be posting those baseless assumptions.

Cripes, look around this place. There is all kinds of confusion about the price and there shouldn't be. People are confused because people are posting all these asinine assumptions, others are repeated them.

If YYGs didn't say it, then don't believe it.

This is also why this FAQ should not be encouraged. All it does is further contribute to people believing stuff from a non-authoratative source.
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#17 Wolf Dreamer

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Posted 03 March 2012 - 04:28 AM

Where on the official website does it say those that buy HTML5 get a free copy of Studio at?

http://www.yoyogames...gamemaker/html5

http://www.yoyogames...amemaker/studio

I don't see it listed anywhere at all.

Did an official employee of YoYo games say that somewhere on the forum?

I don't want to buy one thing and then find I have to pay again for something else.
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#18 CloudBomb

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Posted 03 March 2012 - 04:38 AM

Yes, it's been stated a few times. This topic has been beaten to death and that is why there is a FAQ.

There is no clear path yet because the product is still in Beta. You're not gonna find that kind of information yet, they don't even have prices listed.

Edited by CloudBomb, 03 March 2012 - 04:39 AM.

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#19 GameDevDan

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Posted 03 March 2012 - 12:34 PM

The reason people don't understand what's going on is because they can't be bothered to search for (and read) the answers to their questions. I doubt having a FAQ will help, because people will just be too lazy to read this as well.
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#20 Wolf Dreamer

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Posted 03 March 2012 - 04:15 PM

The reason people don't understand what's going on is because they can't be bothered to search for (and read) the answers to their questions. I doubt having a FAQ will help, because people will just be too lazy to read this as well.

Perhaps they searched but didn't find it straight away, hundreds of results appearing for the words they searched for, and you having to wait 30 seconds(flood control) before being able to search again.

Best to have the answers in one area, to prevent people from having to waste time searching around for all the information they need.

Also, the official pages for these products should have the information listed on them.
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