This has been addressed many times.
Do you currently own a license to GameMaker:HTML5? If so: You get a free "upgrade" to GameMaker:Studio, which will allow you to export to Windows and HTML5, getting the new updates and fixes.
If you want to export to Android and iOS you will need to purchase those export options when they become available.
So you literally pay for exactly which pieces you want.
I appreciate the answer but this should be better clarified on the website. The website in fact seems borderline deceptive.
After doing some further digging, I found that you have to make a game that YoYo Games shows express interest in before they will make a test build of your finished or near finished game for you to test on IOS/Android. Once your game is completed, you submit it to YoYo Games, then they port the game to IOS and/or Android themselves. Then they put it on THEIR store and you get a certain percentage of sales which I'm guessing isn't stellar.
That's definitely not what I want.
The website says, "The Game Showcase contains a complete list of the great games made with GameMaker and published by YoYo Games on iOS, Android, Symbian and in HTML5." but on the same page it doesn't tell you what version works on what platforms or exactly how their process works.
It seems to imply that it simply works on all these platforms. I read the version comparison page and the FAQ. None of the questions I'm asking here seem to be addressed there at all. For all I know, my GM projects might only be compatible with DOSBox or they might beam directly to your brain. \o/
Also, a quote by Nocturne an administrator on these forums
says this when asked about this issue:
Having spoken with the guys at Yoyo, they will probably NOT be accepting submissions of games. It is too much work for them...the time they spend on it is better used developing their own products. If you do produce a wonder-game, however, and they like it then they may contact you with a deal for publishing.
So apparently unless you're Best Friends Forever with the devs, even having your game considered for porting to Android/IOS seems to be out of the question but again, version/feature page seems to say something different.Q:
Just to clarify GM and GM:HTML5 are two separate products? You say GM:HTML5 comes with Studio when it's released but it does not come with GM8 is that correct?Q:
What is the current compatibility with between GM8 and HTML5 projects? As long as a GM8 project doesn't contain features not supported by HTML5 will the project open/run in HTML5?Q:
Will the Studio version of GM allow me to publish games myself to IOS and Android, without going through the YoYo Games Store?Q:
On top of purchasing HTML5/Studio will I have to also buy more licenses/upgrades for Android/IOS functionality?Q:
Will the ability to produce Android/IOS games with Studio be unlimited or will there be a limited number of games or by game license type pricing scheme?
I also stumbled across this on the YoYo games site: http://glog.yoyogames.com/?p=2589
It looks like some people figured out how to bypass going through YoYo games directly and publishing their GM projects to Android/IOS and then YoYo Games got all angry and litigious about it.
I'm not trying to stir up nastiness but I want to make sure if I'm buying into this software I'm getting software that will allow me to publish my own games on my own terms. The developers shouldn't be tying users hands, they should be cheering them on.Q:
Also, how often can we expect to pay for new "upgrades"? I see GM recently went from 8.0 to 8.1 but it seems to me like they went from 7.0 to 7RC2 and then said here's GM 8, pay up. That's not necessarily a deal breaker for me but I'm just wondering how having to pay to upgrade from 7 to 8 was viewed by the overall community.
Just to reiterate I'm not here to cause drama. I just want to be very thorough before I fork over greenbacks and commit to developing on a new software platform because I have been disappointed too many times by development software that failed to do what it promised it would, had ridiculously restrictive publishing licenses or deliberately concealed limitations and additional costs of using their software and publishing with it.
Edited by needsfoodbadly, 01 March 2012 - 07:55 AM.