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Confused about GM Versions/Features


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#1 needsfoodbadly

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Posted 01 March 2012 - 05:51 AM

If anyone else has similar questions, I compiled all my questions/answers here:
http://gmc.yoyogames.com/index.php?showtopic=533041

Thanks everyone! Questions answered!

----

So, I'm interested in possibly purchasing GM but I'm confused about the different versions and which versions export to what platforms.

The comparison page says, "See what's possible with GameMaker! The Game Showcase contains a complete list of the great games made with GameMaker and published by YoYo Games on iOS, Android, Symbian and in HTML5." but it doesn't tell you what versions export/compile to which platforms which you know seems like something you'd want to include in your program features and comparisons.

Do I have to buy 3 separate versions of Game Maker to get all those features? Is there a bundle?

What's the deal?

I'm a Windows PC user and I would like to produce cross-platform stuff for pc, mac and mobile.

Edited by needsfoodbadly, 02 March 2012 - 05:27 PM.

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#2 CloudBomb

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Posted 01 March 2012 - 06:51 AM

This has been addressed many times.

Do you currently own a license to GameMaker:HTML5? If so: You get a free "upgrade" to GameMaker:Studio, which will allow you to export to Windows and HTML5, getting the new updates and fixes.
If you want to export to Android and iOS you will need to purchase those export options when they become available.

So you literally pay for exactly which pieces you want.
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#3 needsfoodbadly

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Posted 01 March 2012 - 07:35 AM

This has been addressed many times.

Do you currently own a license to GameMaker:HTML5? If so: You get a free "upgrade" to GameMaker:Studio, which will allow you to export to Windows and HTML5, getting the new updates and fixes.
If you want to export to Android and iOS you will need to purchase those export options when they become available.

So you literally pay for exactly which pieces you want.


I appreciate the answer but this should be better clarified on the website. The website in fact seems borderline deceptive.

After doing some further digging, I found that you have to make a game that YoYo Games shows express interest in before they will make a test build of your finished or near finished game for you to test on IOS/Android. Once your game is completed, you submit it to YoYo Games, then they port the game to IOS and/or Android themselves. Then they put it on THEIR store and you get a certain percentage of sales which I'm guessing isn't stellar.

That's definitely not what I want.

The website says, "The Game Showcase contains a complete list of the great games made with GameMaker and published by YoYo Games on iOS, Android, Symbian and in HTML5." but on the same page it doesn't tell you what version works on what platforms or exactly how their process works.

It seems to imply that it simply works on all these platforms. I read the version comparison page and the FAQ. None of the questions I'm asking here seem to be addressed there at all. For all I know, my GM projects might only be compatible with DOSBox or they might beam directly to your brain. \o/

Also, a quote by Nocturne an administrator on these forums says this when asked about this issue:

Having spoken with the guys at Yoyo, they will probably NOT be accepting submissions of games. It is too much work for them...the time they spend on it is better used developing their own products. If you do produce a wonder-game, however, and they like it then they may contact you with a deal for publishing.


So apparently unless you're Best Friends Forever with the devs, even having your game considered for porting to Android/IOS seems to be out of the question but again, version/feature page seems to say something different.

Q: Just to clarify GM and GM:HTML5 are two separate products? You say GM:HTML5 comes with Studio when it's released but it does not come with GM8 is that correct?

Q: What is the current compatibility with between GM8 and HTML5 projects? As long as a GM8 project doesn't contain features not supported by HTML5 will the project open/run in HTML5?

Q: Will the Studio version of GM allow me to publish games myself to IOS and Android, without going through the YoYo Games Store?

Q: On top of purchasing HTML5/Studio will I have to also buy more licenses/upgrades for Android/IOS functionality?

Q: Will the ability to produce Android/IOS games with Studio be unlimited or will there be a limited number of games or by game license type pricing scheme?

I also stumbled across this on the YoYo games site: http://glog.yoyogames.com/?p=2589

It looks like some people figured out how to bypass going through YoYo games directly and publishing their GM projects to Android/IOS and then YoYo Games got all angry and litigious about it.

I'm not trying to stir up nastiness but I want to make sure if I'm buying into this software I'm getting software that will allow me to publish my own games on my own terms. The developers shouldn't be tying users hands, they should be cheering them on.

Q: Also, how often can we expect to pay for new "upgrades"? I see GM recently went from 8.0 to 8.1 but it seems to me like they went from 7.0 to 7RC2 and then said here's GM 8, pay up. That's not necessarily a deal breaker for me but I'm just wondering how having to pay to upgrade from 7 to 8 was viewed by the overall community.

Just to reiterate I'm not here to cause drama. I just want to be very thorough before I fork over greenbacks and commit to developing on a new software platform because I have been disappointed too many times by development software that failed to do what it promised it would, had ridiculously restrictive publishing licenses or deliberately concealed limitations and additional costs of using their software and publishing with it.

Edited by needsfoodbadly, 01 March 2012 - 07:55 AM.

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#4 GameDevDan

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Posted 01 March 2012 - 10:17 AM

I have only addressed the questions you asked as actual questions.

Q: Just to clarify GM and GM:HTML5 are two separate products? You say GM:HTML5 comes with Studio when it's released but it does not come with GM8 is that correct?

GameMaker 8.1, GameMaker: HTML5 and GameMaker: Studio are three different products. If you buy GameMaker: HTML5 you get a free upgrade to the basic version of GameMaker: Studio.

Q: What is the current compatibility with between GM8 and HTML5 projects? As long as a GM8 project doesn't contain features not supported by HTML5 will the project open/run in HTML5?

GameMaker 8.1 Projects can be loaded into GameMaker: HTML5 without too much trouble. The vast majority of functions work, but obvious ones like windows specific functions need editing before the game will run.

Q: Will the Studio version of GM allow me to publish games myself to IOS and Android, without going through the YoYo Games Store?

Yes.

Q: On top of purchasing HTML5/Studio will I have to also buy more licenses/upgrades for Android/IOS functionality?

Yes. GameMaker: Studio is a base product that comes with PC, Mac and HTML5 export. Additional platforms will cost more money. The amount has yet to be announced.

Q: Will the ability to produce Android/IOS games with Studio be unlimited or will there be a limited number of games or by game license type pricing scheme?

While YoYo has never officially said this, it would be safe to assume that you can produce as many games as you want. However, the company whose app store you're uploading to might not like it if you spam them with a load of games.

Q: Also, how often can we expect to pay for new "upgrades"? I see GM recently went from 8.0 to 8.1 but it seems to me like they went from 7.0 to 7RC2 and then said here's GM 8, pay up. That's not necessarily a deal breaker for me but I'm just wondering how having to pay to upgrade from 7 to 8 was viewed by the overall community.

Paying for an upgrade from one big version to another is standard practice. Companies like adobe charge £500 and more for some of their upgrades. I believe the initial upgrade price from GM7 to GM8 was something like £20? Correct me If I'm wrong. Anyway, the upgrade was well received IMO.

Edited by GameDevDan, 01 March 2012 - 10:18 AM.

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#5 Nocturne

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Posted 01 March 2012 - 11:17 AM

GameDevDan has answered your main questions perfectly so I'll address the other issues you raise :

I appreciate the answer but this should be better clarified on the website. The website in fact seems borderline deceptive.

After doing some further digging, I found that you have to make a game that YoYo Games shows express interest in before they will make a test build of your finished or near finished game for you to test on IOS/Android. Once your game is completed, you submit it to YoYo Games, then they port the game to IOS and/or Android themselves. Then they put it on THEIR store and you get a certain percentage of sales which I'm guessing isn't stellar.

That's definitely not what I want.

The website says, "The Game Showcase contains a complete list of the great games made with GameMaker and published by YoYo Games on iOS, Android, Symbian and in HTML5." but on the same page it doesn't tell you what version works on what platforms or exactly how their process works.

It seems to imply that it simply works on all these platforms. I read the version comparison page and the FAQ. None of the questions I'm asking here seem to be addressed there at all. For all I know, my GM projects might only be compatible with DOSBox or they might beam directly to your brain. \o/

So apparently unless you're Best Friends Forever with the devs, even having your game considered for porting to Android/IOS seems to be out of the question but again, version/feature page seems to say something different.

I think you are just plain mistaken here. A long while back, YoYo was thinking about letting people submit games to them for them to polish and publish, with a % of profit going to them and the rest to the dev. However, that model changed (and was never official anyway) due to the sheer work involved in preparing someone elses work for sale on the chosen platform. It became obvious that it was actually quicker and easier to make their own games than to re-make other peoples!!! As for my comments, I think it's pretty clear (and has nothing to do with being "best friends!")... if you create a truly excellent game and it gets their attention they may contact you about publishing. nothing more, nothing less.



I also stumbled across this on the YoYo games site: http://glog.yoyogames.com/?p=2589

It looks like some people figured out how to bypass going through YoYo games directly and publishing their GM projects to Android/IOS and then YoYo Games got all angry and litigious about it.

I'm not trying to stir up nastiness but I want to make sure if I'm buying into this software I'm getting software that will allow me to publish my own games on my own terms. The developers shouldn't be tying users hands, they should be cheering them on.

You obviously didn't READ that post, did you? It had NOTHING to do with bypassing YoYo games for publishing!!! . Yoyo games are perfectly happy to have people publishing games on iTunes or wherever that have been made with their product (ask uGriffen, a mod on this forum, and a number of other members who are successfully making and selling games made with GM)... If they weren't then they wouldn't have made GM:Studio!!!! What they will not tolerate is people decompiling their games to steal the runner, which is perfectly understandable after all the man-hours of work they put into developing it.


Just to reiterate I'm not here to cause drama. I just want to be very thorough before I fork over greenbacks and commit to developing on a new software platform because I have been disappointed too many times by development software that failed to do what it promised it would, had ridiculously restrictive publishing licenses or deliberately concealed limitations and additional costs of using their software and publishing with it.

The additional costs of publishing using GM:Studio are probably less than other software, actually. At the moment YoYo Games do not ask for a share of any profits you make, nor do they even ask that you credit them! You buy the product, you use the product and that's it. HOWEVER to publish through (for example) iTunes you must be a registered developer with Apple and that costs money. But that's up to you to investigate and deal with, not YoYo Games. They give you the tools, you do what you want with them...
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#6 chance

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Posted 01 March 2012 - 12:16 PM

@ needsfoodbadly: I love watching people twist themselves in knots, trying to find ambiguities or ulterior motives where there are none. :tongue:

.

Edited by chance, 01 March 2012 - 12:17 PM.

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#7 needsfoodbadly

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Posted 01 March 2012 - 04:56 PM

Nocturne/GameDevDan,

Thanks for the answers! That was great!

I guess my only other question would be if anyone has a rough idea what versions of Studio will be available and how much I might expect to pay.
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#8 GameDevDan

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Posted 01 March 2012 - 08:57 PM

I guess my only other question would be if anyone has a rough idea what versions of Studio will be available and how much I might expect to pay.


Platforms Mentioned so far have been:

PC, Mac, HTML5, Android, iOS and Symbian. (all visible here: http://www.yoyogames...amemaker/studio )

No price announcements have been made yet. Expect most details to be announced during GDC (March 5th -9th)
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#9 @Alex@

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Posted 01 March 2012 - 09:12 PM

The comparsion page tells you exactly what each avaible program is capable of exporting to. Studio isn't listed , probably because it isn't released yet.


Q: Just to clarify GM and GM:HTML5 are two separate products? You say GM:HTML5 comes with Studio when it's released but it does not come with GM8 is that correct?

This is correct. You wouldn't need GM8.x if you have HTML5 as it can export to exe.

Q: What is the current compatibility with between GM8 and HTML5 projects? As long as a GM8 project doesn't contain features not supported by HTML5 will the project open/run in HTML5?

Quite high, there are some things that don't work between them and the compatability percentage is getting higher and higher.

Q: Will the Studio version of GM allow me to publish games myself to IOS and Android, without going through the YoYo Games Store?

Correct although you will need the appriotate liscenses.

Q: On top of purchasing HTML5/Studio will I have to also buy more licenses/upgrades for Android/IOS functionality?

The announced scheme suggests that you will have to buy the exports for Android and iOS seperately this allows users to pick and choose platforms they want to export to.


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#10 atower79

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Posted 01 March 2012 - 09:27 PM

Two quickies if anyone has the time. The faq says mp3 music is supported, but what about midi? Do iOS/Android devices support midi music? And what happened to the purple color scheme in the NAL youtube vid? The new pics on Studio's description page shows the HTML5 black/orange color scheme. I kinda liked the purple better.
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#11 interpolicer

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Posted 01 March 2012 - 09:37 PM

Are we safe to assume that the base price for studio will be 99$? If GM:HTML5 users get a free upgrade, it makes sense, no?
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#12 CloudBomb

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Posted 01 March 2012 - 09:40 PM

I was always under the impression that $99 was just for the base beta test and HTML5 run. Studio has a lot more options and upgrades, I can see the base being $199.99 before export options. This is just speculation however.
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#13 interpolicer

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Posted 01 March 2012 - 09:45 PM

99 was for the beta period that never ended, I recall. 199 is a bit overkill, though.
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#14 GameDevDan

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Posted 01 March 2012 - 09:58 PM

@atower79:

Skins are customizable. If you don't like the new skin, you'll be able to change it.

I don't believe midi is supported on anything other than Windows, but someone may correct me.


@interpolicer:

Keep in mind that $99 is/was HTML5's Beta price initially. It's hard to tell what pricing will be as YoYo never set anything in stone. I would personally guess $199 as a base price, but we won't be sure until it's officially revealed.

(Just noticed you guys have already said this, but posting anyway)
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#15 CloudBomb

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Posted 01 March 2012 - 09:59 PM

A one stop-shop for designing, creating, editing, testing, and publishing your game to not one, but two platforms, with the option to buy export options for the vastly growing mobile market.

200 is a great price without question in my opinion.

Edited by CloudBomb, 01 March 2012 - 09:59 PM.

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#16 needsfoodbadly

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Posted 02 March 2012 - 05:34 AM

Thanks again for the help guys. I compiled everything I learned from here and other sources into an uber FAQ here so when someone like me comes again asking questions there's an actual working forum thread to point them to.

http://gmc.yoyogames...howtopic=533041
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