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Game Maker Studio Issues and bug, discoverer!


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#1 Dark91

Dark91

    GMC Member

  • GMC Member
  • 26 posts
  • Version:GM:Studio

Posted 29 February 2012 - 02:06 PM

Hi to all!
today i fresh install GMS v .83 as close beta tester!
i will fill this post whit alleged bus/problems/clarification, to discuss with all before reporting().

Android test, Galaxy note GT-7000

only android tests, need ios test too.

1) screen resolution start at 640x480, it's only a preview of GMS can do?

2) portrait landscape dont work. (but screen can rotate)

3) screen turn off. (no permission to disable screen lock?)

4) back button, do nothing. (i know, is write somewhere, but need explication on how to use, i cant find it again )

5) game crash after adding 2714 instance. (keep crash on this number, instance_count show on draw event of one object)


ps: where can i find some help file?

Cristian Pietrobon :thumbsup:
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#2 rwkay

rwkay

    YoYo Games CTO

  • YoYo Games Staff
  • 1407 posts
  • Version:Unknown

Posted 29 February 2012 - 02:57 PM

1) you can change the room dimensions - the room is scaled to the screen - you can use the os_browser_width and os_browser_height to modify a room to the devices resolution at start time.
2) After GDC we will fix the portrait / landscape locking on Test (it works on export that is disabled just now)
3) After GDC I will fix that too... just increase the time to screen lock on the phone in the mean time.
4) Back button is mapped to Backspace on the keyboard - up to you to make use of it.
5) I would need to see the code but devices have a finite space - though I am sure we have had more than that on screen.

Help file is included in installation

Wiki page http://wiki.yoyogame...ameMaker:Studio

Bug Reporting goto Help -> Report a bug

or the GMC discussion forums here.

Russell
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#3 Dark91

Dark91

    GMC Member

  • GMC Member
  • 26 posts
  • Version:GM:Studio

Posted 29 February 2012 - 04:05 PM

1) you can change the room dimensions - the room is scaled to the screen - you can use the os_browser_width and os_browser_height to modify a room to the devices resolution at start time.
2) After GDC we will fix the portrait / landscape locking on Test (it works on export that is disabled just now)
3) After GDC I will fix that too... just increase the time to screen lock on the phone in the mean time.
4) Back button is mapped to Backspace on the keyboard - up to you to make use of it.
5) I would need to see the code but devices have a finite space - though I am sure we have had more than that on screen.

Help file is included in installation

Wiki page http://wiki.yoyogame...ameMaker:Studio

Bug Reporting goto Help -> Report a bug

or the GMC discussion forums here.

Russell

1)
"...
I/yoyo (17190): File Path :: /data/app/com.yoyogames.runner-2.apk
I/yoyo (17190): OpenGL ES-2.0 is supported: 131072
I/yoyo (17190): onSurfaceChanged :: width=640 height=400 <--- what is that?
I/yoyo (17190): !!! Asset file - /mnt/sdcard/GMstudio/GameAssets.zip true l=1330530207000
..."

probably the splash screen, sorry my bad.

however, how i can use os_browser_width? it's recognized as a variable. (only os_browser recognized )

2),3),4) I understood thanks

5) I thought so too, but

Posted Image

help include whit GMS, is the help i found in the GMHtml5...

thanks for all the answers

Cristian Pietrobon
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#4 rwkay

rwkay

    YoYo Games CTO

  • YoYo Games Staff
  • 1407 posts
  • Version:Unknown

Posted 29 February 2012 - 04:17 PM

1) sorry my bad - browser_width, browser_height according to mike!

...

5) Looks like you are running out of texture space - how many texture pages does the Asset Compiler make?

Help is the same though it is now being updated with each release - it is not complete yet, file bugs if you find any with the documentation as well and Mark will do his best.

Russell
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