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Rendered or Not Rendered?


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#1 Afi

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Posted 28 February 2012 - 01:32 AM

Guys compare the two and tell me which is better?

Original

Posted Image

Rendered

Posted Image
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#2 Sirosky

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Posted 28 February 2012 - 01:33 AM

They look the exact same, bro. Posted Image
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#3 Afi

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Posted 28 February 2012 - 01:33 AM

Concentrate at the sprite. Forget the background
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#4 Sirosky

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Posted 28 February 2012 - 01:41 AM

Alright, found the difference. But I actually had to zoom into the picture to find the white lines. Posted Image
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#5 shledder

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Posted 28 February 2012 - 02:03 AM

I'm with Sirosky, they look exactly the same. Even though there is a difference, if we as players can't readily find it, then just go with whatever is easier for you to make.
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#6 Afi

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Posted 28 February 2012 - 02:32 AM

I see thankyou :)
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#7 9_6

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Posted 28 February 2012 - 11:09 AM

Both look equally flat with a hint of pillow shading here and there, only that the second one twists the dagger in the wound of pixel art with over the top anti aliasing.
I'd work on the sprites instead of fancy post processing if I was you.
Also a background. How are we supposed to tell which is "better" if there isn't even the full context of the graphics present?

Posted Image
Those are the issues you should focus on instead of the latest key dangling technology.
That would make your game genuinely look better.

Edited by 9_6, 28 February 2012 - 11:47 AM.

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#8 TheSnidr

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Posted 28 February 2012 - 11:35 AM

The second one is weirdly blurred, almost as if it's a mix between anti-aliasing and an outline. Of the two, the first one is best, but it could be better with proper anti aliasing
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#9 Afi

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Posted 28 February 2012 - 01:51 PM

Posted Image

You mean like this?
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#10 masterofhisowndomain

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Posted 28 February 2012 - 03:12 PM

Echoing everyone else, there is no discernable difference between them. But why did you only give us the one sprite to work with? Populate the entire room with graphics and background etc., before you ask this sort of question.
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#11 PetzI

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Posted 28 February 2012 - 04:50 PM

I prefer the rendered one. It just looks smoother.
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#12 chance

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Posted 29 February 2012 - 11:41 AM

The jagged edges on the first one are distracting. So I prefer the second one (with the anti-aliasing). The smooth edges look more pleasing.

btw, you should discuss this in the Graphics Forum. That forum is designed for discussions about art technique.
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#13 Yal

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Posted 01 March 2012 - 02:47 PM

I would actually like to say "Learn to draw before worrying about how stuff looks when rendered". At least make a background or something; both these images look identical and are impossible to discern between. The only thing I can say is that the feet look distorted on the second image so you should obviously select the first image's method.

Check this out for some drawing advice: http://spriters-reso...d.php?tid=13868

For instance, the lines you use in the legs are jagged; good-looking pixel lines should go 2 pixels up and 1 across. They often end up better if you draw them pixel by pixel instead of using the line tool. Also, you need to add more shading and stuff, and you shouldn't use plain black ever but instead really dark gray or blue. The eye can't tell the difference, but on a sub-conscious level, the brain can, and it interprets plain black as "flat", making your sprites lose life.
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#14 =(:5/7A!I:)=

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Posted 01 March 2012 - 11:23 PM

Hi Afi,

Maybe you want your game to look straightforward? Both characters are suitable but the second one is softer which is why I prefer it. In motion, I do not know how much difference it will make.

Really it depends on your ambitions.
He looks a bit like a Power Ranger, doesn't he?




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