Rendered or Not Rendered?
Posted 28 February 2012 - 01:32 AM
Posted 28 February 2012 - 01:41 AM
Posted 28 February 2012 - 02:03 AM
Posted 28 February 2012 - 11:09 AM
I'd work on the sprites instead of fancy post processing if I was you.
Also a background. How are we supposed to tell which is "better" if there isn't even the full context of the graphics present?
Those are the issues you should focus on instead of the latest key dangling technology.
That would make your game genuinely look better.
Edited by 9_6, 28 February 2012 - 11:47 AM.
Posted 28 February 2012 - 11:35 AM
Posted 28 February 2012 - 03:12 PM
Posted 29 February 2012 - 11:41 AM
btw, you should discuss this in the Graphics Forum. That forum is designed for discussions about art technique.
Posted 01 March 2012 - 02:47 PM
Check this out for some drawing advice: http://spriters-reso...d.php?tid=13868
For instance, the lines you use in the legs are jagged; good-looking pixel lines should go 2 pixels up and 1 across. They often end up better if you draw them pixel by pixel instead of using the line tool. Also, you need to add more shading and stuff, and you shouldn't use plain black ever but instead really dark gray or blue. The eye can't tell the difference, but on a sub-conscious level, the brain can, and it interprets plain black as "flat", making your sprites lose life.
Posted 01 March 2012 - 11:23 PM
Maybe you want your game to look straightforward? Both characters are suitable but the second one is softer which is why I prefer it. In motion, I do not know how much difference it will make.
Really it depends on your ambitions.
He looks a bit like a Power Ranger, doesn't he?
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