Remembering when an instance has been destroyed
Posted 26 February 2012 - 06:33 PM
Without making a new object and variable for every instance of the point, how can I make it so that when I leave the room and come back, the game remembers which points have been destroyed?
Posted 26 February 2012 - 06:39 PM
Posted 26 February 2012 - 07:05 PM
Oh no, it was really that simple? I'm facepalming so hard right now.
Just click the persistent checkbox on the settings tab for the room. I hope I helped.
Thank you xD
Posted 26 February 2012 - 07:36 PM
Posted 26 February 2012 - 08:10 PM
Posted 26 February 2012 - 08:30 PM
Room Start triggers early on but still pretty late in the sequence of events. Read up on the order of event sequences in GM, because trying to reference a variable in an event that triggers before the Room Start event can cause errors.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users