Jump to content


Photo

What do you love/hate most in game making?


  • Please log in to reply
26 replies to this topic

#1 Overloaded

Overloaded

    Stand-Alone

  • GMC Member
  • 606 posts
  • Version:GM:Studio

Posted 26 February 2012 - 10:56 AM

Hello there. As you can see in the title I would like to know what do you love/hate most in gamemaking. Me personally, I love programming and writing codes and I hate making/finding/changing the sprites and I also hate trying to destroy the bugs/glitches of the game. What do you love/hate?

Note: If I posted it on wrong forum, please move it thanks Posted Image .
  • 0

#2 AlexTM

AlexTM

    GMC Member?

  • GMC:Member
  • 1437 posts
  • Version:Unknown

Posted 26 February 2012 - 11:17 AM

I hate finding a texture through like 300 sub-folders in the Backgrounds folder.

#3 TheSnidr

TheSnidr

    That guy

  • Global Moderators
  • 2471 posts
  • Version:GM:Studio

Posted 26 February 2012 - 01:06 PM

I hate when the games I transcribe from my thoughts are weak shadows of the original idea
  • 3

#4 NicroGames

NicroGames

    GMC Member

  • GMC Member
  • 300 posts
  • Version:GM:Studio

Posted 26 February 2012 - 02:23 PM

I love the start of every project. I also love everything else about game development, but not always on the same time. I mean, sometimes I like to make graphics, sometimes code, etc.

I hate the last couple of percentage before completion, but I have found a way to motivate me through that.
  • 0

#5 Mr. RPG

Mr. RPG

    GMC's Forum Troll

  • GMC Member
  • 2704 posts
  • Version:GM:Studio

Posted 26 February 2012 - 07:52 PM

I hate making the graphics, because it is my weakest point, even though it really is a strong point of any game.
  • 0

#6 Desert Dog

Desert Dog

    GMC Member

  • Global Moderators
  • 6409 posts
  • Version:Unknown

Posted 26 February 2012 - 08:45 PM

Love: First half(10% of work) of making a game.
Hate: Final 10%(50% of work) of making a game.

Edited by Desert Dog, 26 February 2012 - 08:46 PM.

  • 2

#7 orange08

orange08

    Art Game Movement

  • GMC Member
  • 2203 posts
  • Version:GM:HTML5

Posted 26 February 2012 - 08:57 PM

What Desert Dog said.
I really like starting work on a game, especially if it has some fun ideas involved. It's great to see your ideas turn into reality on a computer screen. But near the end of development you have to actually make the game easily playable for some random guy who knows nothing of the controls, strategy, and design. I always seem to leave the worst stuff to do last. Which is why a lot of my past projects are abandoned.

More specifically, when it comes to programming, graphics, and design, I like doing all 3 to a certain extent. I like designing things, it's fun to come up with new ways to do things and new ideas. Programming is how you put an idea onto the screen, there is a certain air of satisfaction when you finish making a tough script... I can't stand it when I run into bugs that halt game progression for days on end. Often I will just dive into the pool of code and hope to see the problem, that works occasionally, but usually it's better to step back, imagine how the code works in your mind. Maybe try to rewrite the code. Often the solutions to your problems are right underneath your nose... sometimes I want to smash my head with a sledgehammer for not seeing things that are so simple.

Graphics are sometimes not even necessary, because of programming effects.(my favorite kind of graphics to make :) ) But sometimes it's fun to draw stuff if you have a clear style in mind(1 pixel outline or 2? Cartooney or realistic?)

Edited by orange08, 26 February 2012 - 09:07 PM.

  • 0

#8 twelveways

twelveways

    GMC Member

  • GMC Member
  • 1383 posts

Posted 26 February 2012 - 09:49 PM

Love seeing visions become reality, hate debugging, balancing etc, anything that is repetetive.
  • 0

#9 Saijee

Saijee

    GMC Member

  • GMC Member
  • 2260 posts
  • Version:Unknown

Posted 26 February 2012 - 11:35 PM

I love everything about making games. (Be it graphics, sound effects, music, programming, level design, story, or even balancing.)

I hate the fact that my day is usually too busy to spend as much time making progress on my games than I'd like.
  • 0

#10 11clock

11clock

    Christian Pacifist

  • GMC Member
  • 1536 posts
  • Version:GM:Studio

Posted 27 February 2012 - 11:31 PM

I love level designing and coding boss fights.

I hate making graphics because it's my weak point and I know that people will judge my games by their graphics, what I look at as the least important part of a game. (I could play a game with a bunch of squares for graphics and still enjoy it.)

Edited by 11clock, 28 February 2012 - 05:06 PM.

  • 0

#11 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1022 posts
  • Version:GM8

Posted 27 February 2012 - 11:52 PM

Hate: Getting a main base engine made.
Love: Creating the beginnings of the game around the original engine
Hate: Getting to the middle of the game and getting bored.
Love: It all starting to come together.
Hate: The last 5% of development
Hate: Testing and debugging
Hate: Marketing

That's about it...
  • 0

#12 daman123125

daman123125

    AZN Game Programmer

  • GMC Member
  • 1956 posts
  • Version:GM8

Posted 28 February 2012 - 03:53 AM

Hate: bugs that occur due to a simple typo in over 9000 lines of code
Love: when I'm actually excited to work on the game
  • 3

#13 daniel_lemke

daniel_lemke

    GMC Member

  • GMC Member
  • 12 posts
  • Version:GM8.1

Posted 01 March 2012 - 07:59 PM

I love making engines fast and solid. I hate coming up with content.
  • 2

#14 Docopoper

Docopoper

    You are observant!

  • GMC Member
  • 1287 posts
  • Version:GM:Studio

Posted 02 March 2012 - 01:24 AM

Love - Making an engine that delivers false promises of getting out of repetitive labour.


Hate - Using an engine that delivers false promises of getting out of repetitive labour.


Love - Coming up with an original game dynamic.


Hate - Realising why I've never seen any other games with that dynamic.
  • 0

#15 adhgarra

adhgarra

    GMC Member

  • GMC Member
  • 89 posts
  • Version:GM:Studio

Posted 05 March 2012 - 01:55 AM

I love coming up with ideas mainly.. Sometimes spriting depends on how many there are.. Least favorite is finding sounds or the music making..
  • 0

#16 BattleRifle BR55

BattleRifle BR55

    Moo

  • GMC Member
  • 8296 posts
  • Version:GM7

Posted 05 March 2012 - 11:14 AM

What I love most - hitting a milestone.
What I hate most - realizing I have to do it again.
  • 0

#17 ND4SPD

ND4SPD

    GMC Member

  • GMC Member
  • 2175 posts

Posted 06 March 2012 - 07:35 AM

I gave thesnidr a +1 because that's my biggest problem. I'm much more of a designer now, and I'm OCD, so it frustrates me when, due to my programming limitations or the hardware limitations or whatever, my game never ends up how I wanted it to. Damn.
  • 0

#18 RacerBG

RacerBG

    GMC Member

  • GMC Member
  • 210 posts
  • Version:GM8

Posted 09 March 2012 - 09:35 PM

Im a newbie still thats why Im hating the coding process and ofcourse the final hours of development......and when I find a bug damn it!Posted Image
  • 0

#19 True Valhalla

True Valhalla

    ಠ_ಠ

  • Retired Staff
  • 4938 posts
  • Version:GM:Studio

Posted 10 March 2012 - 09:54 AM

I love watching a community form around my game.

I hate the tedium that programming often presents.
  • 0

#20 AhmedElyamani

AhmedElyamani

    Yamani

  • GMC Member
  • 1583 posts
  • Version:GM:Studio

Posted 10 March 2012 - 03:49 PM

I love writing codes and seeing them working properly .
i love working on the project at the beginning.
I love drawing interfaces and images for the projects.

I hate when a bug happens and i don't know why.
I hate when i spend days writing a code and suddenly i find it;s worthless and i have to change\rewrite it.
I hate when i have to find the exact x,y position for drawing something (You know what i mean?).
I HATE when i lose my best project's all files .
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users