What do you love/hate most in game making?
Posted 26 February 2012 - 10:56 AM
Note: If I posted it on wrong forum, please move it thanks .
Posted 26 February 2012 - 11:17 AM
Posted 26 February 2012 - 01:06 PM
Posted 26 February 2012 - 02:23 PM
I hate the last couple of percentage before completion, but I have found a way to motivate me through that.
Posted 26 February 2012 - 07:52 PM
Posted 26 February 2012 - 08:45 PM
Hate: Final 10%(50% of work) of making a game.
Edited by Desert Dog, 26 February 2012 - 08:46 PM.
Posted 26 February 2012 - 08:57 PM
I really like starting work on a game, especially if it has some fun ideas involved. It's great to see your ideas turn into reality on a computer screen. But near the end of development you have to actually make the game easily playable for some random guy who knows nothing of the controls, strategy, and design. I always seem to leave the worst stuff to do last. Which is why a lot of my past projects are abandoned.
More specifically, when it comes to programming, graphics, and design, I like doing all 3 to a certain extent. I like designing things, it's fun to come up with new ways to do things and new ideas. Programming is how you put an idea onto the screen, there is a certain air of satisfaction when you finish making a tough script... I can't stand it when I run into bugs that halt game progression for days on end. Often I will just dive into the pool of code and hope to see the problem, that works occasionally, but usually it's better to step back, imagine how the code works in your mind. Maybe try to rewrite the code. Often the solutions to your problems are right underneath your nose... sometimes I want to smash my head with a sledgehammer for not seeing things that are so simple.
Graphics are sometimes not even necessary, because of programming effects.(my favorite kind of graphics to make ) But sometimes it's fun to draw stuff if you have a clear style in mind(1 pixel outline or 2? Cartooney or realistic?)
Edited by orange08, 26 February 2012 - 09:07 PM.
Posted 26 February 2012 - 09:49 PM
Posted 26 February 2012 - 11:35 PM
I hate the fact that my day is usually too busy to spend as much time making progress on my games than I'd like.
Posted 27 February 2012 - 11:31 PM
I hate making graphics because it's my weak point and I know that people will judge my games by their graphics, what I look at as the least important part of a game. (I could play a game with a bunch of squares for graphics and still enjoy it.)
Edited by 11clock, 28 February 2012 - 05:06 PM.
Posted 27 February 2012 - 11:52 PM
Love: Creating the beginnings of the game around the original engine
Hate: Getting to the middle of the game and getting bored.
Love: It all starting to come together.
Hate: The last 5% of development
Hate: Testing and debugging
That's about it...
Posted 28 February 2012 - 03:53 AM
Love: when I'm actually excited to work on the game
Posted 01 March 2012 - 07:59 PM
Posted 02 March 2012 - 01:24 AM
Hate - Using an engine that delivers false promises of getting out of repetitive labour.
Love - Coming up with an original game dynamic.
Hate - Realising why I've never seen any other games with that dynamic.
Posted 05 March 2012 - 01:55 AM
Posted 05 March 2012 - 11:14 AM
What I hate most - realizing I have to do it again.
Posted 06 March 2012 - 07:35 AM
Posted 09 March 2012 - 09:35 PM
Posted 10 March 2012 - 09:54 AM
I hate the tedium that programming often presents.
Posted 10 March 2012 - 03:49 PM
i love working on the project at the beginning.
I love drawing interfaces and images for the projects.
I hate when a bug happens and i don't know why.
I hate when i spend days writing a code and suddenly i find it;s worthless and i have to change\rewrite it.
I hate when i have to find the exact x,y position for drawing something (You know what i mean?).
I HATE when i lose my best project's all files .
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