Game Ideas for a Game That can be Sold
#1
Posted 26 February 2012 - 02:00 AM
I plan on making a 3D side-scrolling rpg platformer with Mario as the base character only I plan on making many edits to him such as removing his hat, changing the color of his cloths, editing a few facial features, and changing the color of his eyes. I will also give him my own animations. Same goes for all of the enemies. Starting with like a goomba, and others for base then changing their look and color as well as giving them my own animations. A different name will be given to everyone as well of course. Implementing my own game ideas and story such as a small combo and item system. For environments I will make my own backgrounds with 3DS Max and the terrain maker by the someone on these forums. For music does anyone know if I could use original Nintendo music then remix it? That probably wouldn't do I am guessing but I am not sure. Items will also be done the same way as well as my own voices and non-copywrighted sound effects and textures. That will have to do for music as well.
With that said does anyone know if that game would be legal to sell? Or what am I missing? I am wondering what more experts in that area know on this.
Thanks for any help!
#2
Posted 26 February 2012 - 02:51 AM
Edited by 11clock, 26 February 2012 - 02:52 AM.
#3
Posted 26 February 2012 - 11:04 AM
If you don't have the necessary skills to create your own assets, you probably don't have the skills to butcher Nintendos' assets into something decent, either. Also, this:
I've never sold a game, but I can tell you that ripped graphics, even if you edit them, will cause a law suit to be shoved up your butt.
Edited by PetzI, 26 February 2012 - 11:07 AM.
#4
Posted 26 February 2012 - 11:11 AM
I plan on making a 3D side-scrolling rpg platformer with Mario as the base character only I plan on making many edits to him such as removing his hat, changing the color of his cloths, editing a few facial features, and changing the color of his eyes. I will also give him my own animations. Same goes for all of the enemies. Starting with like a goomba, and others for base then changing their look and color as well as giving them my own animations. A different name will be given to everyone as well of course.
So, basically, he is doing the same as almost every other platform game created since Mario!!! That's not illegal, just un-original...
#5
Posted 26 February 2012 - 11:18 AM
#6
Posted 26 February 2012 - 05:03 PM
I plan on making a 3D side-scrolling rpg platformer with Mario as the base character only I plan on making many edits to him such as removing his hat, changing the color of his cloths, editing a few facial features, and changing the color of his eyes. I will also give him my own animations. Same goes for all of the enemies. Starting with like a goomba, and others for base then changing their look and color as well as giving them my own animations. A different name will be given to everyone as well of course.
I know he is planning to change things about him, but it depends how far you're taking the changes. I will point you to the case of White vs Samsung Electronics. This set a precedence in which if it resembles Mario (it only needs to resemble him to the point where people look at it and go "it's Mario but this guy drew him wrong), you're going to have a lawsuit.
I'll also point you to the Lanham Act, as well as Wal-Mart Stores vs Samara Brothers Inc. Essentially, these make it so if you use the Mario sprite/animations and just make a few mods or color changes, you are still committing copyright infringement.
Please for everybody's sake, you can make a platformer that uses the Mario setup (it pretty much defined the basic formula for platformers) but make EVERYTHING different and use your OWN IDEAS!!!
#7
Posted 26 February 2012 - 08:02 PM
#8
Posted 27 February 2012 - 11:45 PM
I plan on making a 3D side-scrolling rpg platformer with Mario as the base character only I plan on making many edits to him such as removing his hat, changing the color of his cloths, editing a few facial features, and changing the color of his eyes. I will also give him my own animations. Same goes for all of the enemies. Starting with like a goomba, and others for base then changing their look and color as well as giving them my own animations. A different name will be given to everyone as well of course.
I know he is planning to change things about him, but it depends how far you're taking the changes. I will point you to the case of White vs Samsung Electronics. This set a precedence in which if it resembles Mario (it only needs to resemble him to the point where people look at it and go "it's Mario but this guy drew him wrong), you're going to have a lawsuit.
I'll also point you to the Lanham Act, as well as Wal-Mart Stores vs Samara Brothers Inc. Essentially, these make it so if you use the Mario sprite/animations and just make a few mods or color changes, you are still committing copyright infringement.
Please for everybody's sake, you can make a platformer that uses the Mario setup (it pretty much defined the basic formula for platformers) but make EVERYTHING different and use your OWN IDEAS!!!
I was planning on using my own ideas like I mentioned. I guess I didn't go into enough details. The game would be much different than a regular Mario platformer as I didn't plan on that at all but rather a 3D side-scrolling rpg platformer with weapons. But anywho it's cool. Thanks for the input from all of you! I won't be doing this anymore. I thought I had seen somewhere if you do massive edits to something like Mario it can be ok but it doesn't change anything. I am trying to remember where I had seen that exactly.
#9
Posted 28 February 2012 - 01:13 AM
Now when you say massive edits to "something like Mario" are we talking about a Super Mario Bros game, or Mario the actual character from the game? If the plan is just to do massive edits to the character/sprites/3d models of Mario the character, I think you should be able to draw your own (or commission one the many talented artist on these forums). If you mean getting a ROM or a pre-made Super Mario Bros game, you won't have the right to sell it UNLESS you get the rights from the person who made it AND they can show they have the legal rights to sell it.
On a side note, you can distribute the game for free and not have to worry about a lawsuit. Or you can go ahead with it and hope you will only get a cease and desist rather than a suit with punitive damages. As a current senior in law classes, I would HIGHLY recommend against it; ultimately it is your choice.
#10
Posted 01 March 2012 - 12:12 PM
Also, you collect Parts Of Heart to get more life (make the hearts extend vertically instead of horizontally in the HUD, too), and these parts aren't smaller hearts in normal Heart Container big hearts, they're vertical slices or a Heart Container.
Then let's mix in some Mario elements!
The money currency in the country could be golden coins, and the best way to earn money is to smash brickwalls. You should make big parts of the game world be made of hovering brickwalls populated by walking venus firetrap flowers that spit fireballs on you. Also, whenever there is a boss battle, you have to slide down a flagpole (in the room you unlock with the Boss Key) to reach the boss arena.
#11
Posted 01 March 2012 - 11:34 PM
Don't be put off by people saying you shouldn't be stealing ideas etc.
If you can make something suitably different to the materials you made use of, you should be fine.
Just make sure you're not only focusing on profit. Try and add a little spark to your designs, at least it makes the job more fun.
Really, a Game Maker Community encourages diversity of people/games so it can't be expected for every individual to have a unique ip. But then most don't sell for profit, so really you need something a bit special... mind you it would be interesting to see someone succeeding with something really generic... to see it shoved in people's faces. Hehe, now that's real gaming culture.
#12
Posted 12 March 2012 - 03:17 AM
Indeed it would be interesting to see succeeding with someone who could pull off something really generic and creative. Thanks for your input too!
#13
Posted 12 March 2012 - 12:51 PM
It's quite hard to unify two antipodes like that. It's like wanting to have a scorching iceberg....something really generic and creative...
#14
Posted 14 April 2012 - 12:57 AM
#15
Posted 16 April 2012 - 12:09 PM
I'd say it would be a good idea to work with 16x16 graphics, because it's both faster and easier to make 16x16 sprites look good than it is with larger sprites. (Obviously you can make bigger sprites when you need to, for bosses etc, but I mean that you should build your game with a 16x16 graphics grid in mind and make most sprites and tiles that size)
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