Does anyone still have a copy of the old percsich.hu tools and examples. There was a good car example in that. I can't find a copy anymore.
I don't want an example. I just want assistance. Please do not post unless you are posting an actual explanation on how to do it. I don't mean to be rude.
I don't want an extension package either. Just please guide me through the steps.
From your post I can already assume several things, you do not have much if any programming experience at all and from the way you posted i can assume that you are also a person who is not suited to programming at all, some of what you asked belongs in an entirely different sub-forum and is part of the most basic features of a game creation engine such as Game Maker. You haven't given the Game Maker manual even a once over to find out what functions will help you and you haven't done anything to help yourself other than come here and demand (yes demand) that we make something for you and tell you how it works.
For making a car there are at least a dozen ways to do so, you could use a modelling utility such as GM Model Creator v5, G-Max with my exporting maxscript, Blender with the Blender export plugin, you could hand construct a model from vertices within GML or use primitive shapes to make a model. I don't think I need to explain this as it has already been asked (how do I make 3D sprites/models) so many times before that I am surprised no one has stickied a topic about it out of frustration.
For making it rotate and move you only need the transformation functions such as d3d_transform_set_identity() and d3d_transform add_rotation_z() these are a little tricky for newbies so I guess I can explain them here,d3d_transform_set_identity()
Resets the transformation stack to the default (must call before you begin transforming and after you draw the model.d3d_transform_add_rotation_*( angle )\
* indicates either x,y,z rotation, z rotation is the default yaw (turning) axes in 3D if you use a 0,0,1 up vector in the projectiond3d_transform_add_translation(x,y,z)
This moves your model around, give this the x,y value of the object instead of d3d_model_draw() or other drawing functions to allow other transformations like scaling and rotation.d3d_transform_add_scaling(x,y,z)
This will scale the model depending on the values you attribute it, you can scale a model on any axes.
So to recap, you can draw a model using the primitive shape functions or model your own car in an external editor and draw the car via d3d_model_draw() and then rotate it and move it via the transformation functions shown above, we won't do this for you, this is your task.
I have reported your post, you were incredibly rude to hit172 who was only trying to help you, and your entire original post in the topic does not belong here, we do not make things for you, we are here to be asked questions regarding specific code problems or idea implementations.
I'm not looking for advanced physics or how to make it go up or down slopes, but I may ask for those later. Don't bring that into your explanation unless I ask.
This is incredibly rude, here you are making it out like we are your servants and do as you bid and do not act as anything other than automatons.
Sorry but quite frankly, you are very lucky that I answered your post (and that I was in a rather good mood at the time) instead of someone else who would be just rude back to you.
All other potential posters, do not clog up this topic any further, a moderator will look at it and decide what to do and until then we should not keep posting as I have given the user the answers he needs, not what he desires and any more help is not necessary and a waste of time in my personal opinion.
If anyone has an issue with how I posted, PM me.