I do this so I can make Splash Screens for my game, using room transitions between them. Quite simple of course.
Some people would ask why would I do a 5120 x 3840 room without viewports... but actually it's pretty simple: I want to mantain the quality of the image of my background, in any resolution (aspect ratio 4:3).
4:3 => 5120 : 3840 = 1920:1440 = 1440:1080 = 1200:900 = 1024:768 = 800:600 = 640:480
If I use an 5120x3840 image on a 640x480 room... it stretches and loses quality. That's just wrong u_u. In order to keep the quality, the room's size must be near the image's size.
Taking in mind I'm relatively new to GML (but I started straight in GML so I find it rather easy to use), the issue is the next:
When I make a room with a resolution larger than my screen, and playing in windowed mode... The game goes Fullscreen and it loses the aspect ratio. Trying to resize the window with GML to correct this didn't work.
My request for a future update would be... handling this so the game (even if it goes full screen) keep the aspect ratio of the game.
Edited by Tennx, 24 February 2012 - 11:12 PM.











