GameMaker Portable, possible?
Posted 24 February 2012 - 10:49 AM
I'd like to have GM with me instead of carrying my laptop, because at work I can dedicate some time to myself (obviously after all work is done). Registered or unregistered is of no consequence, as I have it already installed in my desktop and laptop.
Just for a prototyping environment, I think unregistered would suffice.
Posted 24 February 2012 - 11:57 AM
By "ready to go" you mean ready to install? Sure.
I'm asking if it is possible to have GameMaker in a usb drive, ready to go.
But I don't know how you could run GM from the USB drive... without installing it on a computer.
Either way, if you only need the unregistered version (as you said), then why not just install GM:Lite on your computer at work? (Unless there's a company restriction on that.)
Edited by chance, 24 February 2012 - 11:58 AM.
Posted 25 February 2012 - 10:23 PM
Posted 06 March 2012 - 04:00 AM
Edited by Gamer_Dude64, 06 March 2012 - 04:00 AM.
Posted 11 March 2012 - 08:23 PM
Upsides: Very portable, sits in 1 file (lgm.jar). Cross-platform. Can save/load different versions of GM (can even load GM8 games and save them as GM6).
Downsides: Requires Java. Cannot run the game. Unofficial (not affiliated with Yoyogames).
Posted 12 March 2012 - 04:52 PM
Posted 12 March 2012 - 06:00 PM
Hey if it's working for you great.
Yh, you can just run it off a usb stick however any pc you use it on, if you want pro you need to re-enter the activation key on that computer, once you do it, it will still active on that pc. (i do this for school, if ever i want to use Gm at school sometimes).
But you do realise that this is against the EULA, and by doing a lot of re-registering of your activation key you are exposing yourself to black-listing of your activation key.
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