Lunacy Star Second 0.7 ~ Bullet Hell Shmup
#21
Posted 29 March 2012 - 02:30 PM
I'm calling it five plus one bonus level, but some people might say fourteen.
#22
Posted 04 April 2012 - 03:07 AM
It's a lot better than the first one, that’s for sure. It’s more polished and nicer to look at. It's much easier too, which I guess is good for people like me who don't play these kinds of games often, although I kind of liked the shot patterns from the first game better. Also, is it just me, or do you get to play as one of the bosses from the other game? The one with the really long name, I mean, cause if you do, then that's kind of cool. I didn't have the sound on so I'll comment on the music next time.
One suggestion: Please make the bonus collectible things more distinct, at some points I can't tell them apart from the bullets. Oh wait, actually I have two: add continuous shooting so I don’t have to let go of Z every time I want to go diagonally.
So yeah. I like it. I'll play through the rest of it sometime.
◊ TheUltimate ◊
Edited by TheUltimate, 04 April 2012 - 03:09 AM.
#23
Posted 04 April 2012 - 01:46 PM
Alright, you. I promised I'd play your game, and now here I am.
It's a lot better than the first one, that’s for sure. It’s more polished and nicer to look at. It's much easier too, which I guess is good for people like me who don't play these kinds of games often, although I kind of liked the shot patterns from the first game better. Also, is it just me, or do you get to play as one of the bosses from the other game? The one with the really long name, I mean, cause if you do, then that's kind of cool. I didn't have the sound on so I'll comment on the music next time.
One suggestion: Please make the bonus collectible things more distinct, at some points I can't tell them apart from the bullets. Oh wait, actually I have two: add continuous shooting so I don’t have to let go of Z every time I want to go diagonally.
So yeah. I like it. I'll play through the rest of it sometime.
◊ TheUltimate ◊
I've been told the deal about items looking similar to bullets before :V
I'm not sure how to approach that, seeing as I've already made tons of adjustments to them, but I'll think of something.
And yes, Nategasa is in from the first game. Third stage midboss and whatnot.
Her attacks even resemble what she used in her boss appearance :]
The shot patterns were deliberately made simpler, so I see what you mean. They get more complicated later on ( -> Fourth boss on the harder mode ), so you know. I figured that I'd make the patterns less trickier, so I can distance the format of the game from games like Touhou and bring it closer to Cave shoot-em-ups.
Oh, right, autofire. I was supposed to trigger that too.
Well, the new control handling system will more than allow for that, so I'll make the autofire button "a" or so.
Thanks for playing it, hah.
also update the highscores on your games
but not too soon because i'm about to crack ten minutes
#24
Posted 05 April 2012 - 03:33 AM
edit: One more thing, add sound control! :D
Sorry if these are low on your priority list, but I think having lots of settings is very appealing to most people.
Edited by Canite, 05 April 2012 - 03:36 AM.
#25
Posted 05 April 2012 - 12:55 PM
You mean like a volume slider?
As for key remapping, I've made all the controls remote. A feature to change which keys do what is planned already :]
#26
Posted 09 April 2012 - 03:06 AM
You can't fault me for my persistence...
Anyway, an intermediate 0.7 release instead of 0.8 might be in order
I'll be taking Quite Some Time off to pursue a competition entry, that will last three months
Convienently, I have nearly finished Stage 4-2 entirely, so yay.
I only have two attacks to put together, and then it's downtime in preparation for this contest.
Thanks for all of the support :V
#27
Posted 26 April 2012 - 02:36 AM
I've completed the Stage 5-1 and Stage 5-2 themes, as well as plotted out all of the attacks for the final boss.
It uses "destroying the universe" as a weapon against you.
I'm tabling the project briefly for the RPG competition on 64Digits, however. Look forward to that :V
I've made slight adjustments in the meantime.
Stage 1-2 is easier. Stage 2-1 is easier. The third boss is easier. Stage 4-1 will trap you less. Stage 4-2 doesn't drive you into the bottom of the screen anymore.
And it's easier to score more points
#28
Posted 30 April 2012 - 10:06 PM
Why is there no download link to this version D:*Bump
I've completed the Stage 5-1 and Stage 5-2 themes, as well as plotted out all of the attacks for the final boss.
It uses "destroying the universe" as a weapon against you.
I'm tabling the project briefly for the RPG competition on 64Digits, however. Look forward to that :V
I've made slight adjustments in the meantime.
Stage 1-2 is easier. Stage 2-1 is easier. The third boss is easier. Stage 4-1 will trap you less. Stage 4-2 doesn't drive you into the bottom of the screen anymore.
And it's easier to score more points :D
#29
Posted 01 May 2012 - 04:20 AM
If it works out I should have it up tomorrow morning at the soonest.
It's with the scoring system...
I guess with the new score handler the game can process scores up to 100,000,000,000,000... But of course a billion is about as high as you can get...
#30
Posted 02 May 2012 - 05:53 PM
As you may have noticed, the graphics are still the same.
Sorry.
This is more or less an "intermediate" release, seeing as there's not an awful lot of new things, but here is what's different:
Easier to get extra lives
Easier difficulty period
Extra bomb bonuses
A continues system (You can try again after you game over?! What?!)
A new score handling system that supports scores up to 100 trillion
Stage 4-1, 4-2, and the fourth boss
Edits to the player scripts, such as damage and homing shots when the Gear Axis focuses
http://dl.dropbox.com/u/48264981/LSS%200.7.zip
You do require 0.6 first, seeing as this package is just an updated .exe with the relevant new songs.
If you don't have 0.6, it can be found here:
http://dl.dropbox.com/u/48264981/LSS%200.6.zip
Edit:
Whoops! I screwed something up in the original upload of 0.7, pertaining to continuing at the fourth boss.
The error has been fixed, and the link is the same:
http://dl.dropbox.com/u/48264981/LSS%200.7.zip
If you downloaded it before this post, then I implore you to update your .exe again, unless you enjoy the stage progressing in the middle of the boss fight.
Edited by Taizen Chisou, 03 May 2012 - 01:25 AM.
#31
Posted 04 May 2012 - 12:16 PM
Game doesn't even open for me now.Here's the final update before the Big Hiatus, because starting now, the project will be tabled for the 64Digits RPG competition.
As you may have noticed, the graphics are still the same.
Sorry.
This is more or less an "intermediate" release, seeing as there's not an awful lot of new things, but here is what's different:
Easier to get extra lives
Easier difficulty period
Extra bomb bonuses
A continues system (You can try again after you game over?! What?!)
A new score handling system that supports scores up to 100 trillion
Stage 4-1, 4-2, and the fourth boss
Edits to the player scripts, such as damage and homing shots when the Gear Axis focuses
http://dl.dropbox.com/u/48264981/LSS%200.7.zip
You do require 0.6 first, seeing as this package is just an updated .exe with the relevant new songs.
If you don't have 0.6, it can be found here:
http://dl.dropbox.com/u/48264981/LSS%200.6.zip
Edit:
Whoops! I screwed something up in the original upload of 0.7, pertaining to continuing at the fourth boss.
The error has been fixed, and the link is the same:
http://dl.dropbox.com/u/48264981/LSS%200.7.zip
If you downloaded it before this post, then I implore you to update your .exe again, unless you enjoy the stage progressing in the middle of the boss fight.
#32
Posted 04 May 2012 - 12:35 PM
Alternatively, you didn't add the 0.7 files to the 0.6 folder. I didn't package every song and DLL because this is closer to a patch than a release, so I didn't want to bother people that already had copies of the game to download 45MB of things they already have.
Regardless, I urge you to wait until I fix a certain bug pertaining to saving high scores anyway.
The boards technically don't support saving scores that are >100,000,000 as of this moment, which I will be fixing today.
------------
Edit:
Those of you who downloaded 0.7 before this have a horrible copy of the game that bugs out when you try to save and view highscores that exceed 100,000,000 points.
A patched copy of the .exe (and only the .exe) is available at http://dl.dropbox.co...81/LSS 0.7 (exe).zip
(but the regular link works too)
Edited by Taizen Chisou, 04 May 2012 - 02:06 PM.
#33
Posted 07 May 2012 - 01:56 PM
#34
Posted 08 May 2012 - 01:37 PM
Complete 0.7 package with every file necessary; this is to ease some of the confusion with how 0.7 was originally presented and to bring everyone to the same version.
#35
Posted 16 May 2012 - 01:53 PM
Version 0.72
This fixes the continues bug, and also adds a little bit of things.
Namely, the evaluation screen displays an average framerate, and you can play at the equivalent of a 90FPS Touhou.
Go to the config menu and hit "turbo mode," and then wonder why exactly Stage 2 on Standard is completely freaking impossible :V
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