MPlay data synchronisation
#1
Posted 23 February 2012 - 11:32 PM
#2
Posted 24 February 2012 - 12:23 AM
You can take a look at my open source C++ server and gml client in my signature if you're interested in switching over to 39dll.
Edited by 2DLuis, 24 February 2012 - 12:24 AM.
#3
Posted 28 February 2012 - 03:59 AM
Learn about networking packets. Use unique packets with unique byte identifiers to send data over the buffer. I highly advise using 39dll, and even then 39dll isn't good.. Create a TCP connection socket for must-be-delivered messages and a UDP "socket" for sending movement updates (which don't always need to arrive, lack of "handshake").
You can take a look at my open source C++ server and gml client in my signature if you're interested in switching over to 39dll.
How can I achieve networking packets with the MPlay functions?
Edited by Craig Davidson, 28 February 2012 - 04:01 AM.
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