perfect!
plus before the hacker can byte hack they can look at the raw code to determine what causes the game to detect the hack.
then configure the codes when they're loading or anytime to disable it or do the opposite.
make it so that the anti hack part doesn't get found, too!
I love the anti-hack system! 
will you ever make an online compatible one? (maybe a different anti-hack thing on a different thread?) 
for games that access the web?
plus before the hacker can byte hack they can look at the raw code to determine what causes the game to detect the hack.
Well the code is obusfated (which makes it hard to read xD, but not impossible to read),If we get to a point that byte hackers are hacking your game, i will improve my Anti-Hack system again! and find a way to hide my code from the memory!.
then configure the codes when they're loading or anytime to disable it or do the opposite.
If they disable my Anti-Hack System it will still detect it, also if they make even a small error it will detect it.
make it so that the anti hack part doesn't get found, too!
The thing is if get to that point i will need to use a DLL since GM doesn't make that, and the point of this extension is to make it with pure GML, but i can make a version for windows and a version for not windows related.
I love the anti-hack system! 
Thanks

will you ever make an online compatible one? (maybe a different anti-hack thing on a different thread?) 
for games that access the web?
Well the current one works with online games (client side), but i was planning on releasing one soon

, The thing is that i will need to know what kind of Anti-Hack features the people want for there online games so i can make it
Edited by Debels, 03 June 2012 - 06:47 PM.