It's really strange, when I start a new game, every time I run it or save the exe it automatically initialized d3d_start() on my windows7 computer it does this, so as long as I don't want to make a 3d game I always have to use d3d_end() in the room creation code so it will be 2d, which can get annoying. I've tried reinstalling it but even that won't do it. Though if I install gm on my vista laptop, it works just fine. Not to mention when I use gm:html5 I never have this problem.
Anyone else ever encounter this?
Thanks.
TKG
d3d_start() is initialized without initializing it
Started by
time-killer-games
, Feb 23 2012 04:54 PM
4 replies to this topic
#1
Posted 23 February 2012 - 04:54 PM
#2
Posted 23 February 2012 - 05:16 PM
I haven't encountered this, but GM:HTML5 does not support 3D yet anyway, so that will be why it isn't happening there.
#3
Posted 23 February 2012 - 05:18 PM
Actually it does when building exe.
#4
Posted 23 February 2012 - 05:48 PM
Sounds to me like you have an extension or library that is automatically performing the d3d initialization.
#5
Posted 23 February 2012 - 05:51 PM
I think your right, I recently created an action lib that did that, ever since I've had the problem, even when I remove/ uninstall that lib. Is this somehow fixable?
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