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Tyzaria - WIP


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#21 RawrDev

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Posted 07 June 2012 - 07:29 PM

HELLO EVERYBUDDYYYHELLO EVERYBUDDYYY

Now that I has your attention, I would like to give a little update on tyzaria.

WE HAVE COMPLETELY RECODED THE LIGHTING. I've done a lot of messing around with tansparencies, surfaces, shaddows, etc, and have finally decided on the new lighting scheme for tyzaria.

Here are a few screenshots of the beauty:

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not much is different here, but I wanted to show that there is full ambient world lighting while you're above ground.

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As you can see, lights are all smooth and beautiful, and don't mess with the color of the game (ie no white lights, fading issues, etc)

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one more screenie to drive it home ;)

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While exploring the vast world of Tyzaria, you'll come across many strange, unique, and beautiful realms.

So there's that!

We're still hard at work on the multiple classes, talent system, and other aweosme stuff like day/night cycles, etc.

Edited by RawrDev, 07 June 2012 - 10:30 PM.

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#22 Jakyl11

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Posted 07 June 2012 - 08:26 PM

Yea got some issues with the lighting on my part.

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#23 RawrDev

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Posted 07 June 2012 - 08:40 PM

Yeah, that was happening to a couple other people too, and in some cases, the game would run REEEALLY slow. I haven't updated the tech demo yet, but the problem is totally fixed with my new lighting system :)

Thanks for the report though! ALWAYS need bug alerts and critisism. :)
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#24 FoxInABox

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Posted 08 June 2012 - 10:59 PM

- does only the first toolbar slot work atm?
- you can put multible items in the same toolbar slot
- one thing that I don't like is that the inventory is collision sensitive, so even if you hover over the item slot and can see the item name, it doesn't mean you are over the item.. makes it hard to drag & drop
- can you add feedback when mining, something that tells that the mining tool had an effect, ( sparks that affect the light engine would be a nice touch ^^ ) because atm it take a few hits before it shows any effects.
- if you move and use a item, then you might notice that it lags behind the character movement.

Quite a solid engine so far, will be interesting to see how you proceed with this .. ♥ classes, talents ♥ x3 meh
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#25 RawrDev

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Posted 12 September 2012 - 12:55 AM

- does only the first toolbar slot work atm?
- you can put multible items in the same toolbar slot
- one thing that I don't like is that the inventory is collision sensitive, so even if you hover over the item slot and can see the item name, it doesn't mean you are over the item.. makes it hard to drag & drop
- can you add feedback when mining, something that tells that the mining tool had an effect, ( sparks that affect the light engine would be a nice touch ^^ ) because atm it take a few hits before it shows any effects.
- if you move and use a item, then you might notice that it lags behind the character movement.

Quite a solid engine so far, will be interesting to see how you proceed with this .. ♥ classes, talents ♥ x3 meh


Thanks for the reply, and sorry about the horrible timing of mine :P

1) yes, only the firts toolbar slot works (well i've since updated, but that's how the latest tech demo has it)
2) the drag an drop system is still a little ....under construction, but its\'s getting better. thank you for the bug report! :) I neeeeeed those.
3) i LOVE the sparks idea.... i'm definitely going t add that. Thank you so much! and that's a good idea having some means of feedback to the player letting them know they aren't wasting their time swinging a pickaxe around for nothing ;)
4) yeah i notice that, although i decided to leave it in as it's hopefully going to be part of my future animations for tools/weapons/etc

thanks again for your reply! :) It really means a lot.

==============================

UPDATE:

For those of you who want to know what's going on:
I've been super busy with life lately, graduating university, moving, etc, but I'm no back to programming. Tyzaria is still in full swing.
And to celebrate my return, I've created a very mediocre website for tyzaria.

check it out!

http://tyzaria.rawrdevelopment.info/index.html

anywho, i'll resume posting updates here as I generate update worthy progress. :)

Thanks!
-Rawr
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#26 sonosublime

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Posted 12 September 2012 - 03:29 PM

Awesome. I thought this project was dead. Glad to see it's not.
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#27 RawrDev

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Posted 13 September 2012 - 07:06 PM

Awesome. I thought this project was dead. Glad to see it's not.


Thanks so much! Yeah i'm still working hard on it! I've been doing a major grpahical overhaul of the entire game. I'll be posting screenshots soon and releasing a new tech demo version. :)
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#28 Sirosky

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Posted 13 September 2012 - 09:15 PM

The screenshots look like it's an imitation of Terraria, but it does look very nice! And I suggest you to get a proper domain, (.com). Google hates .info
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#29 RawrDev

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Posted 13 September 2012 - 11:10 PM

The screenshots look like it's an imitation of Terraria, but it does look very nice! And I suggest you to get a proper domain, (.com). Google hates .info

Thanks for the comment! The game looks nothing like that now (since i did a mojor overhaul of the grpahics, including the ui :D ), but it's nice to know that my dummy sprites are almost as good as a majorly successful game's finished ones ;) lol

And yeah, the website is just piggybacking off my game development team's site, which is totally casual and.... basically isn't bringing in any revenue/other means of motivation to upgrade it. :P
Thanks for the suggestion, however. I do want someday to make it more official by getting a dot com, etc! :)

And soon i'll be posting new screen shots and the new tech demo version with the shiny fresh graphics, ui, features, etc! :)
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#30 Newly Discovered

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Posted 14 September 2012 - 11:07 PM

I really don't like the idea of having the lighting engine "toggle" once you're underground.
I'd like to see the new graphics you've made though.
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#31 RawrDev

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Posted 17 September 2012 - 06:52 PM

I really don't like the idea of having the lighting engine "toggle" once you're underground.
I'd like to see the new graphics you've made though.


The lighting system is a bit unsettling when it kicks in, but I do want to try to work it where it only functions when in caves. If it becomes to cumbersome and/or looks terrible no matter what, i'll scrap it and figure out another way.
Thanks for the feedback! :)

I'll be posting some new screenshots soon, but until then, here's a little graphic art i whipped up as sort of a sneak peak. :)

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#32 RawrDev

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Posted 20 December 2012 - 09:39 PM

FINALLY, ANOTHER UPDATE:

Believe it or not, I am actively working very hard on this game. I'll post soon with those screenshots I promised a while back, along with some major update news.

As for now, I'm happy to announce the launch of the official Rawr Development website.

It is by no means completed, but it's a start, and I'm really happy about that.
(don't be alarmed if you find big chunks of garbage filler text... it's only temporary)

Check it out! :)

RawrDevelopment.com

Thank you!
-RawrDev (Steven)
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#33 shadow gamer

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Posted 17 February 2013 - 04:17 AM

It looks awesome!minecraft, terraria, and your own freaky plot mixed into one!
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