Eh? Surfaces are FULLY supported in HTML5
(╯°□°)╯︵ ┻━┻
Well for whatever reason surfaces are not working correctly when deployed in HTML5. I set them up the normal way
sprite_set_alpha_from_sprite(puddle_Sprite,puddle_Sprite); //Sets the puddle sprite alpha...
//sprite_set_alpha_from_sprite(spr_logAlpha,spr_logAlpha);
global.blend=0; //This is for the blending colour. Delete and set in the puddle object if needed...
//For lower memory use and lower quality use this... Delete if not used...
//global.surf=surface_create(room_width/2,room_height/2); //Creates the surface...
//For normal memory use and normal quality use this... Delete if not used...
global.surf=surface_create(room_width,room_height); //Creates the surface...
surface_set_target(global.surf); //Select the surface...
draw_clear_alpha(c_black,0); //Clean the surface of buffer noise...
surface_reset_target(); //Reset drawing target from surface...
//For normal memory use and normal quality use this... Delete if not used...
global.surf_two=surface_create(room_width,room_height); //Creates the surface...
surface_set_target(global.surf_two); //Select the surface...
draw_clear_alpha(c_black,0); //Clean the surface of buffer noise...
surface_reset_target(); //Reset drawing target from surface...
then when I call my blood splatter object it does not look right at all.....heres some screens
BAD(HTML5)

GOOD(WINDOWS)
Edited by snelson87, 22 February 2012 - 11:26 PM.