2 People making the same game at the same time
#1
Posted 22 February 2012 - 02:44 AM
#3
Posted 22 February 2012 - 04:37 AM
Think harder
#4
Posted 22 February 2012 - 08:52 PM
Read harder, eh?
Edited by interpolicer, 22 February 2012 - 08:53 PM.
#5
Posted 23 February 2012 - 06:18 PM
Well, he means editing the game at the same time, so your suggestions are no more than useless for this scenario. GM is not team friendly, unless the team takes turns.
Read harder, eh?
I did notice that, its just that I thought that he would know that what he was talking about is impossible for GM at the moment. I was simply giving him the nearest and best alternative option.
#6
Posted 23 February 2012 - 10:38 PM
#7
Posted 24 February 2012 - 12:42 PM
Check out the export/import resources feature (available in GM8.1 Standard and GM:HTML5). I've had good success using this for team efforts. The only surprise we had was changes in the instance ordering (our fault). But if you're aware of this, and use discipline when relying on creation order, you'll be OK.soooo..... I'm making a game on 3 different computer's at once and i wanna do it at the same time as my brother..... so i think you should make some way to send data back and forth automatically and be able to do it on 2 computers at once..... yup....
Besides import/export resource, what GM:HTML5 features are you talking about?GameMaker:HTML5 adds team support...
#8
Posted 25 February 2012 - 10:23 PM
Besides import/export resource, what GM:HTML5 features are you talking about?
With any luck it will be similar to Microsoft's ALM way of doing things.
The import/export is good, but not ideal for working with big teams at the end of the day.
#9
Posted 25 February 2012 - 10:25 PM
Yup. GM8.1 is a one man at a time lady.The import/export is good, but not ideal for working with big teams at the end of the day.
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